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 COMBINE OVERWATCH: REVISITED 0.85 
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Joined: Fri Aug 12, 2011 9:23 pm
Posts: 1416
Location: North-Ish
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Post Re: COMBINE OVERWATCH: REVISITED 0.85
Are you ever going to create a dedicated brain unit for this faction? Right now the regular Brain Bot doesn't really fit in with the rest of the army.


Mon Jan 28, 2013 1:23 am
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Joined: Tue Dec 04, 2012 1:31 am
Posts: 45
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Post Re: COMBINE OVERWATCH: REVISITED 0.85
Harzipan wrote:
Are you ever going to create a dedicated brain unit for this faction? Right now the regular Brain Bot doesn't really fit in with the rest of the army.



I might if the creator doesn't want to. It'll be hella tougher than the default one though, as per my style.


Mon Jan 28, 2013 3:25 am
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Joined: Mon Aug 27, 2012 11:13 am
Posts: 151
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Post Re: COMBINE OVERWATCH: REVISITED 0.85
I'm getting spammed a variety of console errors:



Also, the Stalker seems to be able to fire despite having 0 ammo or even while reloading, the laser continues to harm enemy units that come into contact with it while it reloads or has 0 ammo. Lastly, I feel that it would be better if the Freeman could jump a tiny bit higher.

Other than those things, this mod is awesome and I absolutely LOVE "The One Free Man" scenario, it's fun as hell. Now only if we could have health pickups and the synthetic voice coming from the bio-suit...


Mon Jan 28, 2013 3:42 am
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Joined: Thu Jul 15, 2010 1:52 pm
Posts: 165
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Post Re: COMBINE OVERWATCH: REVISITED 0.85
Has anyone decided to even update this?. I like it a lot but It is still pretty unfinished.

I'd give it ago, but I can't sprite ;_;


Sun Apr 14, 2013 11:05 am
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Joined: Sat Nov 03, 2012 8:54 pm
Posts: 57
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Post Re: COMBINE OVERWATCH: REVISITED 0.85
Harzipan wrote:
Are you ever going to create a dedicated brain unit for this faction? Right now the regular Brain Bot doesn't really fit in with the rest of the army.


All he needs to do is add a Sectoral Commander and this mod would really be very nice.


Sun Jun 02, 2013 6:57 pm
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Joined: Sun Jun 05, 2011 10:50 pm
Posts: 23
Location: USA, Earth
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Post Re: COMBINE OVERWATCH: REVISITED 0.85
Perhaps also a strider and a dropship.


Tue Jun 04, 2013 5:50 am
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Joined: Sat Nov 03, 2012 8:54 pm
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Post Re: COMBINE OVERWATCH: REVISITED 0.85
Tankman101 wrote:
Perhaps also a strider and a dropship.


Although those ideas are quite nice, the first of them would be extremely hard to code and turn into an actor, considering it's sheer size and the fact that it is Tri-legged.


Tue Jun 18, 2013 1:21 am
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Joined: Fri Jul 05, 2013 10:54 pm
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Post Re: COMBINE OVERWATCH: REVISITED 0.85
god I extremely love this mod but all it needs is a dropship, like the Half-life 2 combine dropship. that would complete this mod, indefinitely this mod is great! :wink:


Tue Jul 09, 2013 7:07 pm
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