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 Trickster Inc. presents: Xenobiology 
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Joined: Wed Mar 03, 2010 11:29 pm
Posts: 122
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Post Re: Trickster Inc. presents: Xenobiology
Animals can only be placed in bunker build mode.


Tue Oct 23, 2012 11:31 pm
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Joined: Wed Dec 28, 2011 4:18 pm
Posts: 86
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Post Re: Trickster Inc. presents: Xenobiology
oh thank you so much, i didn't know that, it's funny to go hunting this animals :grin:


Wed Oct 24, 2012 12:20 pm
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Joined: Sun Nov 04, 2012 12:35 am
Posts: 53
Location: Bunker A-03, Burraki desert, 3 miles below sea level
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Post Re: Trickster Inc. presents: Xenobiology
Love it, great work. I definately agree with some other people though that the plant growth speed should be slowed some though.


Sun Nov 04, 2012 2:07 am
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Joined: Mon Oct 22, 2012 12:09 am
Posts: 23
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Post Re: Trickster Inc. presents: Xenobiology
You should make 2 gamemodes. 1. Fruit harvest: You have to collect a given number of every fruit, then send them to the tradestar. 2. Hunting: You need to hunt down and collect stuff from the animals. (like the crab's shield) Also you should make the fruits less fragile. I know it's realistic this way but there is a really small chance that they don't get destroyed right now. Keep up the good work. FOREVER. :grin:


Mon Nov 19, 2012 10:40 pm
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Joined: Fri Nov 16, 2012 10:47 pm
Posts: 1
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Post Re: Trickster Inc. presents: Xenobiology
Do I have to start a new campaign for them to spawn?


Wed Nov 21, 2012 7:00 pm
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Joined: Sun Oct 14, 2012 1:17 pm
Posts: 22
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Post Re: Trickster Inc. presents: Xenobiology
You have to place them in bunker build mode at the start of a skirmish or during bunker planning in campaign.


Thu Nov 22, 2012 5:21 pm
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Joined: Mon Oct 04, 2010 6:42 pm
Posts: 63
Location: Dubai,UAE
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Post Re: Trickster Inc. presents: Xenobiology
Just to inform you,according to the lore on the concept art page,the only species that exist anymore in-fluff after the last extinction event on Midas are plants(pretty much just grasses I think) and crabs,so the trudgers don't really make sense to exist :P

Still,awesome mod,hope to see it improved and extended.


Sat Dec 01, 2012 9:29 am
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Joined: Mon Oct 22, 2012 12:09 am
Posts: 23
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Post Re: Trickster Inc. presents: Xenobiology
I can't wait to get trees! I WANT THEM. Then forest can be FOREST! Awesome mod... Just... Awesome...


Sat Dec 01, 2012 11:35 am
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Joined: Fri Dec 14, 2012 5:44 am
Posts: 201
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Post Re: Trickster Inc. presents: Xenobiology
This mod is great!


Fri Jan 04, 2013 7:29 pm
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Joined: Thu Jan 03, 2013 9:26 pm
Posts: 1
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Post Re: Trickster Inc. presents: Xenobiology
why i get this error?

----------------------------------------------------------------------------------------------------------------------------
Abortion in file .\System\Reader.cpp, line 531, because:
Referring to an instance ('Flower Bud') to copy from that hasn't been defined" in
Xenobiology.rte/Florae/Flowers/Flowers.ini at line 43!

The last frame has been dumped to 'abortscreen.bmp'

----------------------------------------------------------------------------------------------------------------------------

Plz help


Sat Jan 05, 2013 3:17 am
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Joined: Sat Apr 18, 2015 6:17 pm
Posts: 38
Location: Behind you
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Post Re: Trickster Inc. presents: Xenobiology
I know i'm necroing, but i desperatly want to try this mod and the download is not working anymore so i'm asking if anyone here with a copy of the mod would be kind enough to post a new working download link?


Sun Apr 10, 2016 7:55 pm
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Joined: Sat Oct 18, 2014 8:53 pm
Posts: 3
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Post Re: Trickster Inc. presents: Xenobiology
fv22 wrote:
I know i'm necroing, but i desperatly want to try this mod and the download is not working anymore so i'm asking if anyone here with a copy of the mod would be kind enough to post a new working download link?


Yea, it would be really cool to have this mod again.


Sat Jul 16, 2016 6:00 pm
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Joined: Fri Apr 15, 2016 1:09 pm
Posts: 27
Location: Donetsk People's Republic
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 Re: Trickster Inc. presents: Xenobiology
Hey hey guyz! I have the biggest mod collection, and i have this wonderful mod!
I make little update, here you go and...

ImageImage


Sat Jul 16, 2016 8:45 pm
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Joined: Sat Oct 18, 2014 8:53 pm
Posts: 3
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Post Re: Trickster Inc. presents: Xenobiology
[quote="Punisher"]Hey hey guyz! I have the biggest mod collection, and i have this wonderful mod!
I make little update, here you go and...

Thank you so much, i was starting to give up hope.


Wed Jul 20, 2016 10:11 pm
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Joined: Fri Apr 15, 2016 1:09 pm
Posts: 27
Location: Donetsk People's Republic
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Post Re: Trickster Inc. presents: Xenobiology
I remove some sounds from mod, they was...am...not the best (Tall walker has walk sound from Star Wors AT-ST yeah), and i fix all errors, so its look pretty nice.


Mon Jul 25, 2016 3:45 pm
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