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Trickster Inc. presents: Xenobiology
http://forums.datarealms.com/viewtopic.php?f=61&t=31962
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Author:  Collective [ Tue Oct 23, 2012 11:31 pm ]
Post subject:  Re: Trickster Inc. presents: Xenobiology

Animals can only be placed in bunker build mode.

Author:  Pumone [ Wed Oct 24, 2012 12:20 pm ]
Post subject:  Re: Trickster Inc. presents: Xenobiology

oh thank you so much, i didn't know that, it's funny to go hunting this animals :grin:

Author:  Svendice [ Sun Nov 04, 2012 2:07 am ]
Post subject:  Re: Trickster Inc. presents: Xenobiology

Love it, great work. I definately agree with some other people though that the plant growth speed should be slowed some though.

Author:  Demonicidiot666 [ Mon Nov 19, 2012 10:40 pm ]
Post subject:  Re: Trickster Inc. presents: Xenobiology

You should make 2 gamemodes. 1. Fruit harvest: You have to collect a given number of every fruit, then send them to the tradestar. 2. Hunting: You need to hunt down and collect stuff from the animals. (like the crab's shield) Also you should make the fruits less fragile. I know it's realistic this way but there is a really small chance that they don't get destroyed right now. Keep up the good work. FOREVER. :grin:

Author:  Vaconius [ Wed Nov 21, 2012 7:00 pm ]
Post subject:  Re: Trickster Inc. presents: Xenobiology

Do I have to start a new campaign for them to spawn?

Author:  (Insult) [ Thu Nov 22, 2012 5:21 pm ]
Post subject:  Re: Trickster Inc. presents: Xenobiology

You have to place them in bunker build mode at the start of a skirmish or during bunker planning in campaign.

Author:  killkill85 [ Sat Dec 01, 2012 9:29 am ]
Post subject:  Re: Trickster Inc. presents: Xenobiology

Just to inform you,according to the lore on the concept art page,the only species that exist anymore in-fluff after the last extinction event on Midas are plants(pretty much just grasses I think) and crabs,so the trudgers don't really make sense to exist :P

Still,awesome mod,hope to see it improved and extended.

Author:  Demonicidiot666 [ Sat Dec 01, 2012 11:35 am ]
Post subject:  Re: Trickster Inc. presents: Xenobiology

I can't wait to get trees! I WANT THEM. Then forest can be FOREST! Awesome mod... Just... Awesome...

Author:  Izak12 [ Fri Jan 04, 2013 7:29 pm ]
Post subject:  Re: Trickster Inc. presents: Xenobiology

This mod is great!

Author:  Tiaresu [ Sat Jan 05, 2013 3:17 am ]
Post subject:  Re: Trickster Inc. presents: Xenobiology

why i get this error?

----------------------------------------------------------------------------------------------------------------------------
Abortion in file .\System\Reader.cpp, line 531, because:
Referring to an instance ('Flower Bud') to copy from that hasn't been defined" in
Xenobiology.rte/Florae/Flowers/Flowers.ini at line 43!

The last frame has been dumped to 'abortscreen.bmp'

----------------------------------------------------------------------------------------------------------------------------

Plz help

Author:  fv22 [ Sun Apr 10, 2016 7:55 pm ]
Post subject:  Re: Trickster Inc. presents: Xenobiology

I know i'm necroing, but i desperatly want to try this mod and the download is not working anymore so i'm asking if anyone here with a copy of the mod would be kind enough to post a new working download link?

Author:  Nom97 [ Sat Jul 16, 2016 6:00 pm ]
Post subject:  Re: Trickster Inc. presents: Xenobiology

fv22 wrote:
I know i'm necroing, but i desperatly want to try this mod and the download is not working anymore so i'm asking if anyone here with a copy of the mod would be kind enough to post a new working download link?


Yea, it would be really cool to have this mod again.

Author:  Punisher [ Sat Jul 16, 2016 8:45 pm ]
Post subject:  Re: Trickster Inc. presents: Xenobiology

Hey hey guyz! I have the biggest mod collection, and i have this wonderful mod!
I make little update, here you go and...

ImageImage

Author:  Nom97 [ Wed Jul 20, 2016 10:11 pm ]
Post subject:  Re: Trickster Inc. presents: Xenobiology

[quote="Punisher"]Hey hey guyz! I have the biggest mod collection, and i have this wonderful mod!
I make little update, here you go and...

Thank you so much, i was starting to give up hope.

Author:  Punisher [ Mon Jul 25, 2016 3:45 pm ]
Post subject:  Re: Trickster Inc. presents: Xenobiology

I remove some sounds from mod, they was...am...not the best (Tall walker has walk sound from Star Wors AT-ST yeah), and i fix all errors, so its look pretty nice.

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