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Trickster Inc. presents: Xenobiology http://forums.datarealms.com/viewtopic.php?f=61&t=31962 |
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Author: | Collective [ Tue Oct 23, 2012 11:31 pm ] |
Post subject: | Re: Trickster Inc. presents: Xenobiology |
Animals can only be placed in bunker build mode. |
Author: | Pumone [ Wed Oct 24, 2012 12:20 pm ] |
Post subject: | Re: Trickster Inc. presents: Xenobiology |
oh thank you so much, i didn't know that, it's funny to go hunting this animals |
Author: | Svendice [ Sun Nov 04, 2012 2:07 am ] |
Post subject: | Re: Trickster Inc. presents: Xenobiology |
Love it, great work. I definately agree with some other people though that the plant growth speed should be slowed some though. |
Author: | Demonicidiot666 [ Mon Nov 19, 2012 10:40 pm ] |
Post subject: | Re: Trickster Inc. presents: Xenobiology |
You should make 2 gamemodes. 1. Fruit harvest: You have to collect a given number of every fruit, then send them to the tradestar. 2. Hunting: You need to hunt down and collect stuff from the animals. (like the crab's shield) Also you should make the fruits less fragile. I know it's realistic this way but there is a really small chance that they don't get destroyed right now. Keep up the good work. FOREVER. |
Author: | Vaconius [ Wed Nov 21, 2012 7:00 pm ] |
Post subject: | Re: Trickster Inc. presents: Xenobiology |
Do I have to start a new campaign for them to spawn? |
Author: | (Insult) [ Thu Nov 22, 2012 5:21 pm ] |
Post subject: | Re: Trickster Inc. presents: Xenobiology |
You have to place them in bunker build mode at the start of a skirmish or during bunker planning in campaign. |
Author: | killkill85 [ Sat Dec 01, 2012 9:29 am ] |
Post subject: | Re: Trickster Inc. presents: Xenobiology |
Just to inform you,according to the lore on the concept art page,the only species that exist anymore in-fluff after the last extinction event on Midas are plants(pretty much just grasses I think) and crabs,so the trudgers don't really make sense to exist Still,awesome mod,hope to see it improved and extended. |
Author: | Demonicidiot666 [ Sat Dec 01, 2012 11:35 am ] |
Post subject: | Re: Trickster Inc. presents: Xenobiology |
I can't wait to get trees! I WANT THEM. Then forest can be FOREST! Awesome mod... Just... Awesome... |
Author: | Izak12 [ Fri Jan 04, 2013 7:29 pm ] |
Post subject: | Re: Trickster Inc. presents: Xenobiology |
This mod is great! |
Author: | Tiaresu [ Sat Jan 05, 2013 3:17 am ] |
Post subject: | Re: Trickster Inc. presents: Xenobiology |
why i get this error? ---------------------------------------------------------------------------------------------------------------------------- Abortion in file .\System\Reader.cpp, line 531, because: Referring to an instance ('Flower Bud') to copy from that hasn't been defined" in Xenobiology.rte/Florae/Flowers/Flowers.ini at line 43! The last frame has been dumped to 'abortscreen.bmp' ---------------------------------------------------------------------------------------------------------------------------- Plz help |
Author: | fv22 [ Sun Apr 10, 2016 7:55 pm ] |
Post subject: | Re: Trickster Inc. presents: Xenobiology |
I know i'm necroing, but i desperatly want to try this mod and the download is not working anymore so i'm asking if anyone here with a copy of the mod would be kind enough to post a new working download link? |
Author: | Nom97 [ Sat Jul 16, 2016 6:00 pm ] |
Post subject: | Re: Trickster Inc. presents: Xenobiology |
fv22 wrote: I know i'm necroing, but i desperatly want to try this mod and the download is not working anymore so i'm asking if anyone here with a copy of the mod would be kind enough to post a new working download link? Yea, it would be really cool to have this mod again. |
Author: | Punisher [ Sat Jul 16, 2016 8:45 pm ] |
Post subject: | Re: Trickster Inc. presents: Xenobiology |
Hey hey guyz! I have the biggest mod collection, and i have this wonderful mod! I make little update, here you go and... |
Author: | Nom97 [ Wed Jul 20, 2016 10:11 pm ] |
Post subject: | Re: Trickster Inc. presents: Xenobiology |
[quote="Punisher"]Hey hey guyz! I have the biggest mod collection, and i have this wonderful mod! I make little update, here you go and... Thank you so much, i was starting to give up hope. |
Author: | Punisher [ Mon Jul 25, 2016 3:45 pm ] |
Post subject: | Re: Trickster Inc. presents: Xenobiology |
I remove some sounds from mod, they was...am...not the best (Tall walker has walk sound from Star Wors AT-ST yeah), and i fix all errors, so its look pretty nice. |
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