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 Brutality Mod Compatibility Patch V3 For Ver. 1.05 *UPDATED* 
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Joined: Wed Feb 08, 2012 10:12 pm
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Post Re: Brutality Mod Compatibility Patch V3 For Ver. 1.05 *UPDATED*
Izak12 wrote:
Joseh123 wrote:
Izak12 wrote:
Joseh123 wrote:
Could you make a change log? I don't know if this here is a new version...


That's impossible, you have V3, its the most up to date.

Sheesh.

I mean WHAT THE ****



I just need a change log, because I don't know if the version I have is the V3 or if it's an older one. You would save time from lots of people doing this.



Regardless, any changes you can make yourself, as

1. I told you to experiment in the read me.

2. The purpose of this patch, is to make one mod more compatible with the current version of the game, I.E. get it to work. Which I have done. Which anyone could do, and which is why this project is open source, which was redundant as all mods released on these forums are open source regardless.

3. If you had the previous zip version, it had this qualifier labeled on it "V2". If you downloaded "V3" you would realize that it is the most up to date compatibility patch that I've personally released. Based on my work in making Brutality Mod compatible with Cortex Command Version 1.05.

You know what? Just forget it. You do a great total conversion mod compatible with the current version of CC but can't do a simple change log? \:
Well, I'll just download it again. Thanks for... Uh, yeah, nothing, I guess.
P.S: The change log is also to know if bugs I'm experimenting have been fixed. And you said a mod is now compatible, but tell me: What mod?


Sun Jan 06, 2013 10:22 pm
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Joined: Fri Dec 14, 2012 5:44 am
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Post Re: Brutality Mod Compatibility Patch V3 For Ver. 1.05 *UPDATED*
Why am I being trolled, someone help !


Sun Jan 06, 2013 11:11 pm
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Post Re: Brutality Mod Compatibility Patch V3 For Ver. 1.05 *UPDATED*
Izak12 wrote:
Why am I being trolled, someone help !

Really, dude, I'm not trolling. I'm just saying that every mod has a change log within it, and yours should too, because it helps, as you can see, you don't specify which date the update is from. We don't know what changes have been made since the other update, what if we don't like it and want to stay with an older version?

Anyways, it's great to see this mod is back! I love to use the Empire mod with it, it's so fun to see the bullets going back to the enemies and then you just have to sit and watch them die from hemorrhage.

Good job, Izak, even though you could be more nice to people who are giving out compliments to your work. (:


Mon Jan 07, 2013 2:48 am
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Post Re: Brutality Mod Compatibility Patch V3 For Ver. 1.05 *UPDATED*
Joseh123 wrote:
Izak12 wrote:
Why am I being trolled, someone help !

Really, dude, I'm not trolling. I'm just saying that every mod has a change log within it, and yours should too, because it helps, as you can see, you don't specify which date the update is from. We don't know what changes have been made since the other update, what if we don't like it and want to stay with an older version?

Anyways, it's great to see this mod is back! I love to use the Empire mod with it, it's so fun to see the bullets going back to the enemies and then you just have to sit and watch them die from hemorrhage.

Good job, Izak, even though you could be more nice to people who are giving out compliments to your work. (:


Okay, you make a good point.

However, I haven't changed anything, I'm not tampering with any of the files. If I did change anything, I either made old units show up from the base game (Like the gatling drone) and all THAT does is make other mods installation easier, as in, more compatible.

What I'm saying is, this patch doesn't change anything, and everything I've brought back from the base game (meaning, base Ver 1.05) can be found in the Compat.txt file, which I updated - Which is just to increase compatibility you see. There are two whole different games in one now with Brutality On Top of base Version 1.05, so all this is - is a patch to make one work with the other. I'm not changing this to my own wishes, I'm making it compatible, which you can see if you read the read me, or check the files yourselves.

I should also state that this is OSP, meaning, take it, change it, release your own version of it. I don't care.


Mon Jan 07, 2013 4:12 am
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Joined: Sun Jul 22, 2012 3:06 pm
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Post Re: Brutality Mod Compatibility Patch V3 For Ver. 1.05 *UPDATED*
So.. the old mod replaced some base files and I never downloaded it. Are you saying this wont replace any base files?


Mon Jan 07, 2013 4:46 am
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Post Re: Brutality Mod Compatibility Patch V3 For Ver. 1.05 *UPDATED*
Corpsey wrote:
So.. the old mod replaced some base files and I never downloaded it. Are you saying this wont replace any base files?


That's why I made this patch, it changes base files, I tried changing the most important ones back.


Mon Jan 07, 2013 4:55 am
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Post Re: Brutality Mod Compatibility Patch V3 For Ver. 1.05 *UPDATED*
thanks a bunch for patching this mod...


in the end it's probably one of my favorites. just there aren't to many weapons.

but it sure as hell will be fun without friendly fire anymore!


Mon Jan 07, 2013 8:20 pm
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Post Re: Brutality Mod Compatibility Patch V3 For Ver. 1.05 *UPDATED*
NeoSeeker wrote:
thanks a bunch for patching this mod...


in the end it's probably one of my favorites. just there aren't to many weapons.

but it sure as hell will be fun without friendly fire anymore!


Yeah, the great thing is mostly all, or if not all, player made mods can work with it with some minor tweaking... however you'll still get their non-brutalized gear.

The GREATEST thing about this mod, is the realization of a Gatling Gun in this isometric sprite Battlefield Environment.

I'm not sure how to record in-game video as an animated gif or I would, just to show it off, anyone know how by chance?


Mon Jan 07, 2013 9:25 pm
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Post Re: Brutality Mod Compatibility Patch V3 For Ver. 1.05 *UPDATED*
What about two player? With Brutality, it crashes the game every time I try.


Fri Mar 22, 2013 5:25 am
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Post Re: Brutality Mod Compatibility Patch V3 For Ver. 1.05 *UPDATED*
portalcrazy wrote:
What about two player? With Brutality, it crashes the game every time I try.


might be changes in the scenes, wut modes did u use?


hmmm im thinking about remaking this mod from scratch not so sure tho, im not seeing the point in removing the HP or the item icons, or atleast the team icons.


Sun May 12, 2013 4:10 pm
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Post Re: Brutality Mod Compatibility Patch V3 For Ver. 1.05 *UPDATED*
Coalition Assault, Wave Defense, I've tried them all. Thanks for the response though; tell me if anything else comes up or if you'll actually decide to remake it.


Tue May 14, 2013 9:45 pm
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Post Re: Brutality Mod Compatibility Patch V3 For Ver. 1.05 *UPDATED*
What happened to Crow anyways? I saw he went on a... crazy binge... and got banned, which sucks as brutality is awesome.


Wed May 15, 2013 1:29 am
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Post Re: Brutality Mod Compatibility Patch V3 For Ver. 1.05 *UPDATED*
---------------------------
RTE Aborted! (x_x)
---------------------------
Failed to open included data file Error happened in Base.rte/Index.ini at line 14!

The last frame has been dumped to 'abortscreen.bmp'

You can copy this message with Ctrl+C
---------------------------
OK
---------------------------
Crash, wat do?


Tue Jul 02, 2013 12:55 am
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Data Realms Elite
Data Realms Elite
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Post Re: Brutality Mod Compatibility Patch V3 For Ver. 1.05 *UPDATED*
Where's the screendump/abort image image.


Tue Jul 02, 2013 3:28 am
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Post Re: Brutality Mod Compatibility Patch V3 For Ver. 1.05 *UPDATED*
Why are there four downloads? How does this work? Help, I'm dumb.


Wed Aug 07, 2013 10:43 pm
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