Data Realms Fan Forums
http://forums.datarealms.com/

[Basic Faction] Independent Military Weapons Development
http://forums.datarealms.com/viewtopic.php?f=61&t=44593
Page 3 of 3

Author:  Mr_Rainbow [ Tue Mar 04, 2014 12:03 am ]
Post subject:  Re: [Basic Faction] Independent Military Weapons Development

Insano-Man wrote:
I've finally started playing Void Wanderers myself and, wouldn't you know it, the medkit duplication bug is cranked up to 11. I've implemented a partial fix into 1.02 - not going to 1.03 considering how tiny this update is, so redownload it if you need this - but I don't doubt that there are still potential medkit exploits present. For the most part, however, I think I've stopped the duplication.


Someone recoded the lua I think and made it so the medkits would spawn only when you teleported. Also only 1 IMWD would spawn with 2 medkits. The other to give to another guy I guess. This was before the recent update with the shotty and everything so stuff would need to be added. If you wanna take a look its one of the last few pages on void wanderers.

SORRY FOR THE RANT.

(And the shotty seems a bit weak even at close range. I find it easier to kill
with the slugs at long range than to use the shot at close range. More damage/pellets maybe?)

Author:  Mr_Rainbow [ Thu Mar 13, 2014 1:47 am ]
Post subject:  Re: [Basic Faction] Independent Military Weapons Development

SORRY FOR DOUBLE POST!

I made a mod review of IMWD and was wondering if I can have permission to upload it?

Thanks!

Author:  Insano-Man [ Fri Mar 14, 2014 2:14 pm ]
Post subject:  Re: [Basic Faction] Independent Military Weapons Development

You can go right ahead. You don't need my permission to post a review.

Author:  Mr_Rainbow [ Fri Mar 14, 2014 11:30 pm ]
Post subject:  Re: [Basic Faction] Independent Military Weapons Development

Insano-Man wrote:
You can go right ahead. You don't need my permission to post a review.


Alright.

I'm ♥♥♥♥ at making thumbnails so if you want you can make one for me. It would help me out in the long run for all the other mods I plan on doing.

And it should be uploaded soon.

Thanks!

Author:  Mr_Rainbow [ Sat Mar 15, 2014 2:42 am ]
Post subject:  Re: [Basic Faction] Independent Military Weapons Development

So it's not the best. The quality is pretty low because Youtube and Fraps.

But here it is.

https://www.youtube.com/watch?v=LzF7CT9dNs4

Author:  5crownik007 [ Wed Jul 23, 2014 11:48 am ]
Post subject:  Re: [Basic Faction] Independent Military Weapons Development

Quote:
1.Additional actors and content.

Would be nice indeed!
Particularly something in between the rifleman and Lightfoot, which can take a few shots, but can also fly abit without needing PERFECT BURSTING so you JUST make it far enough for the actor to GRAB the edge and pull themself up...
Quote:
1a. A permanent turret.

♥♥♥♥ YES.
Quote:
1c. A stationary brain unit.

Make some kind of robotic unit, like a field robot which is stuck to the ceiling, also wouldn't hurt to attach one to a custom IMWD brain robot chassis just for an extra brain unit.
Quote:
1d. A dropship or Rucker Device for returning troops and equipment.

that sounds like it would be hard, maybe make it spawn like, slightly higher from the ground, open abit then make it teleport to above the map, making it return?
I dont know much about coding or ♥♥♥♥.
just giving ideas.
Quote:
1e. Random female soldiers (indicated by pain and death sounds).

Also minor sprite variations on the head would be nice.

Yadda Yadda Yadda, these are normal and will stay FOREVAHThe ones above in the spoiler

Page 3 of 3 All times are UTC [ DST ]
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/