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 GHOST IN THE SHELL MOD V1 (WIP) 
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Joined: Fri Dec 14, 2012 5:44 am
Posts: 201
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Post Re: GHOST IN THE SHELL MOD V1 (WIP)
Major wrote:
Was that whole shpiel really necessary?





Tue Mar 05, 2013 5:14 pm
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Joined: Sun Aug 09, 2009 9:26 am
Posts: 1633
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Post Re: GHOST IN THE SHELL MOD V1 (WIP)
Except Cyrus was the real deal. Not so much you.


Tue Mar 05, 2013 6:50 pm
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Joined: Fri Dec 14, 2012 5:44 am
Posts: 201
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Post Re: GITS FUCHIKOMA PARTS RELEASE (WIP) PRE-ALPHA
Grrrrrrr.


1st. viewtopic.php?f=1&t=45126



CREDIT: CAVECRICKET, FOR THEIR WONDERFUL LUA.


I TRIED TO PUT THIS DAMN THING TOGETHER, THE WEIGHTING IS ALL WRONG. DONT KNOW WHY, IT KEPT SINKING INTO THE DAMN GROUND.


DAMN YOU KAKAR-BENPASKO!
HE WAS RIGHT ALL ALONG!

IM NOT THE REAL-

F U BENPASKO IM TOTALLEH TEH RELA DEAL



Image


Image

Image



Detailed construction needs:

It needs new giant crab legs.

Which is easy enough except since i cant balance the small ones I didnt understand the relation to why its off balanced,

I shall upload my Index for CaveCrickets mod as well so you can see my progress:

Attachment:
Index.ini [14.2 KiB]
Downloaded 143 times


Attachment:
Dummynought.lua [2.29 KiB]
Downloaded 176 times


Make sure to pay attention to the file system and change it accordingly so you pull up the correct bmps.


I'm gone now, this game = way too much pain to the brainpan. Just trying to get ♥♥♥♥ to work so I can break it right after... ugghhh


FUUUCHIIIKOOOOMMAAAAAAAAAAAAA!!!!


Attachments:
AARRGH.bmp [35.58 KiB]
Not downloaded yet
MountMobileA000.bmp [2.69 KiB]
Not downloaded yet
TorsoA.bmp [1.9 KiB]
Not downloaded yet
palette.bmp [1.3 KiB]
Not downloaded yet
Tue Mar 05, 2013 9:12 pm
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Joined: Sun Aug 09, 2009 9:26 am
Posts: 1633
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Post Re: GHOST IN THE SHELL MOD V1 (WIP)
All right, this is too dumb.


Tue Mar 05, 2013 9:21 pm
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Joined: Fri Dec 14, 2012 5:44 am
Posts: 201
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Post Re: GHOST IN THE SHELL MOD V1 (WIP)
It must have blown his mind.... yeah, my sprites can have that effect on the unaware.


Tue Mar 05, 2013 10:44 pm
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