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 YARR! PIRATES! 
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Data Realms Elite
Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
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Post Re: YARR! PIRATES!
The issue when it comes cluster bombs is bomblet dispersion... usually.
Try gib offsets, it was like an art around the time of the first Alpha Bomb Pack.

If you want to see strange high-mass/sharpness, look at the laser snipers from the AAL Reboot, with the black/orange marines.
(Shoot at the terrain, it'll give you the clearest indication of weird ♥♥♥♥ it does)

Also, this is map-wipe...
Image
That container is made of test, just so you know.


Sun Dec 08, 2013 7:30 am
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Joined: Sun May 30, 2010 5:30 am
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Location: Auckland, NZ
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Post Re: YARR! PIRATES!
Playing around with various bomb sizes.


:twisted:

I managed to get the Ctrl + P function up while the debris cloud was settling and clocked about 100000 particles.


Tue Dec 10, 2013 1:38 pm
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Joined: Fri Nov 23, 2012 5:42 am
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Post Re: YARR! PIRATES!
Major wrote:
And to Clunatic goes the prize!

I will now go and make all the rest of this dropship, and a mod of your choosing.

Thanks man! I can't believe it's been such a simple solution all these years.


Oh you're welcome and no need to make a mod for something that took 10 minutes of my time.

I could use help with some weapons in a WIP mod of mine, if you're up for that? Again, you're under no obligation, but if you'd like to help, I'd sure appreciate it, I really struggle at making decent ini weapons.


Fri Dec 13, 2013 4:57 pm
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Post Re: YARR! PIRATES!
I'd love to help! Chuck me a PM with the details and I'll see what I can do. :grin:


Sat Dec 14, 2013 2:54 am
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Joined: Mon Oct 11, 2010 1:15 pm
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Location: Finlandia
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Post Re: YARR! PIRATES!
The SPF beat Browncoats pretty easily in Block Wars.

I mean, anything >Browncoats is pretty OP.

Tried out the bombs, too. Nobody needs bigger bombs than the 50kg ones. At least the cost matches the immense power. You could cut down the glows on the bombs, too. I'm getting bits of lag here and there with the bombs and SPF's incendiary.

Major wrote:

3-5 of these could work as a special weapon in UL2 or Void Wanderers, but god no, not for dropship use. :grin:


Sun Dec 15, 2013 2:38 pm
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Location: Auckland, NZ
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Post Re: YARR! PIRATES!
Weird, I always lose to the Browncoats when playing Tartarus against them as the SPF. On a weapon for weapon and an actor to actor basis the Browncoats are much better in almost every way.

I'll try and reduce the glow count on the incendiary stuffs again while still getting the fiery effect, but too late, I've all ready made a 500kg bomb. :lol:
Although if the dropship doesn't immediately vamoose, it gets vapourised even on the tallest maps.


Mon Dec 16, 2013 12:58 am
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Joined: Fri Oct 18, 2013 2:49 pm
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Location: Gretin
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Post Re: YARR! PIRATES!
Is the SPF too weak? I don't know.

They got blown away from the "IMPROVISED" -cough cough- troops of Untitled.

no seriously, they got my brain.


Thu Dec 19, 2013 4:55 am
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Location: I come from the land down under...
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Post Re: YARR! PIRATES!
You sir, deserve a medal! :D


Wed Jan 08, 2014 8:13 am
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Post Re: YARR! PIRATES!
Cheers man. :)

Update.

UTL:

Added various bombs.

NRG:

Created the faction base, no proper craft or mission stuff yet.


Fri Feb 14, 2014 7:05 am
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Joined: Tue Apr 22, 2014 3:15 pm
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Post Re: YARR! PIRATES!
Hi, I am a HUGE fan of the mods you make :wink: , but I keep running into an issue when I play with my friend.

When I call in a large amount of troops (8-14 at a time) they all begin to shoot at nothing and its not really a big deal, but then all of a sudden, my commander or my friends will just start taking loads of damage and die.

I'm not sure if it has something to do with your mod or if the base code is just kind of messed up, but it has started ti kind of bother me

(If anyone else is having this issue, let me know)


Wed Apr 23, 2014 2:47 pm
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Location: Auckland, NZ
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Post Re: YARR! PIRATES!
That problem isn't to do with the mods, it happens when you exceed the MOID limit, or basically, if you have too many things on the battlefield the game engine loses track off them and glitches out. So unfortunately you can't fix it, just limit your armies.

Thanks by the way. :)


Wed Apr 23, 2014 5:42 pm
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Post Re: YARR! PIRATES!
Thanks for the help, I'll be more careful


Wed Apr 23, 2014 10:01 pm
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Joined: Sun Nov 04, 2012 12:35 am
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Location: Bunker A-03, Burraki desert, 3 miles below sea level
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Post Re: YARR! PIRATES!
Definitely some of the best art/spriting I've seen in a very long time. I'll have to try this out, it looks great and I personally love the aesthetic of the blue and black factions.

Great mod! :grin:


Mon May 05, 2014 4:51 am
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Post Re: YARR! PIRATES!
Oh... How nice that you hidden a nice pirate drop-ship from everyone and didn't make it buyable. Honestly it can contain too much people, which is a very good thing if it comes to attacking bunkers.


Sun Jun 08, 2014 8:22 pm
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Location: Somewhere, over the rainbow.
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Post Re: YARR! PIRATES!
One just simply has to love this :D


Mon Jul 28, 2014 9:58 am
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