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YARR! PIRATES!
http://forums.datarealms.com/viewtopic.php?f=61&t=45173
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Author:  PixelPLay [ Sun Jan 25, 2015 4:21 am ]
Post subject:  Re: YARR! PIRATES!

PLEASE MORE TYPES OF BOMBS, I CANT GET ENOUGH OF THEM

Author:  SuperSonicDick [ Mon Mar 02, 2015 12:18 pm ]
Post subject:  Re: YARR! PIRATES!

Im remove the double forward
slash from the last line of the .ini file "Index" in the folder
"Actors". Pls, can you help? Im get this error every time.

"RTE Aborted! (x_x)

Reading of a preset instance "UA-021 Skirmisher L1A2198" of class AHuman failed in file RCM.rte/Scenes/Activities.ini, shortly before line #22

The last frame has been dumped to 'abortscreen.bmp'

You can copy this message with Ctrl+C"

Author:  Major [ Mon Mar 02, 2015 9:48 pm ]
Post subject:  Re: YARR! PIRATES!

Sorry, I made a bit of a dumb mistake in the file. Just open up RCM.rte/Actors/InfantryVariants.rte and move the line "IncludeFile = RCM.rte/Scenes/Activities.ini" to the bottom of the document and then save it. That should fix the problem.

Author:  SuperSonicDick [ Wed Mar 04, 2015 1:22 pm ]
Post subject:  Re: YARR! PIRATES!

Now other error D:

---------------------------
RTE Aborted! (x_x)
---------------------------
Reading of a preset instance "UA Systems Eagle Mk-4" of class ACRocket failed in file RCM.rte/Scenes/Activities.ini, shortly before line #25

The last frame has been dumped to 'abortscreen.bmp'

You can copy this message with Ctrl+C

Author:  Major [ Wed Mar 04, 2015 4:07 pm ]
Post subject:  Re: YARR! PIRATES!

Damn I really didn't think this through... In the Index.ini file move "IcludeFile = RCM.rte/Craft/Index.ini" to just above "IncludeFile = RCM.rte/Actors/Index.ini".

Author:  SuperSonicDick [ Wed Mar 04, 2015 4:33 pm ]
Post subject:  Re: YARR! PIRATES!

Yay! :D This is finally help! Thank you c:

Author:  SuperSonicDick [ Fri Mar 06, 2015 6:15 pm ]
Post subject:  Re: YARR! PIRATES!

Wait this dosnt help. I dont have your mod in buy menu now :c

Author:  Major [ Sun Jan 31, 2016 7:32 am ]
Post subject:  Re: YARR! PIRATES!

SPF:

Dropship AI improved thanks to Abdul.
Complete sprite overhaul.
Campaign Loadouts updated, no more campaign CTD.
Added the MD M27A2 plasma burstrifle.

Author:  romulus999 [ Mon Feb 08, 2016 10:34 pm ]
Post subject:  Damn...

*reads update*

._.

Plasma eh?

*Opens In-Game*

HAHAHAHA! I AM GOD! DIE DIE DIE DIE oh it exploded...

10/10 would plasma again.

Author:  Major [ Thu Sep 01, 2016 9:11 am ]
Post subject:  Re: YARR! PIRATES!

SPF:

A couple of small fixes.
Updated the INCIN-2 Popcorn.
Changed the HolsterOffset so that shield equipped actors will keep their shield up during reload.

Author:  Major [ Thu Sep 15, 2016 7:02 am ]
Post subject:  Re: YARR! PIRATES!

RCM:

Updated all actor and weapon sprites.
Slight rebalancing of some weapons, Vickers in particular is much more powerful.

Author:  Major [ Fri May 12, 2017 12:18 pm ]
Post subject:  Re: YARR! PIRATES!

RCM:

Dropship sprites updated and gibs added.

NRG:

Added AN LAR semiautomatic rifle.
Updated all sprites.

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