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 =Bio Technologies= 
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 =Bio Technologies=
Authors note: God this is bad. And discontinued. May revamp in the future.
EDIT: Check out Chimaera RnD.

=Welcome to the Bio Technologies user interface, powered by TradeStarâ„¢=


We are a group of scientists focusing on making synthetic humans with stronger skin, InstaVitalizeâ„¢ skin repair, tighter muscle, more brain matter, everything which imperfects the human body. Take a look at our 'Catalog' of Weapons and Soldiers we have created so far.


SOLDIERS


Light Soldier
This soldier is still in it's Alpha phase. Once prepared completely, users shall be notified. Has a 4 second Jetpack Time, and it is pretty potent. The soldier can resist quite a few shots before being taken down.
Image


WEAPONS


The Laser Revolver.

The First weapon manufactured by Biotechnologies. Most Efficient at medium range, and not good for long term battles. 7 round magazine, and relatively quick reload speed.

Image

++--------------------------------------------------------------++


Exporting Methods




Last edited by Chronometer on Tue Oct 22, 2013 8:46 pm, edited 30 times in total.



Fri Apr 05, 2013 11:02 pm
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Post Re: =Bio Technologies=
If you have no mod content, that isn't released, don't put it here lol


Fri Apr 05, 2013 11:04 pm
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Post Re: =Bio Technologies=
I didn't mean too. Trying to remove it.
There. Bam. Content. Putting up images in a second. Sorry guys...


Fri Apr 05, 2013 11:04 pm
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Joined: Wed Aug 08, 2012 5:25 am
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Post Re: =Bio Technologies=
Cool I can't wait to see what weapons this mod has :D. The Laser Revolver, is quite an interesting weapon, but I think the soldier was unique in that he didn't bleed out. Like a true cyborg :D


Last edited by dogboy122 on Fri Apr 12, 2013 5:17 pm, edited 1 time in total.



Fri Apr 05, 2013 11:34 pm
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Post Re: =Bio Technologies=
Alright. We got the Laser Revolver in, and new actor sprites. Pics coming in soon.


Sun Apr 07, 2013 4:14 pm
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Post Re: =Bio Technologies=
Erm, im getting a problem with the laspummeler. Line 5, apparently. Not sure what the problem is, though :\ Just says can't read the preset, i think it was.
Not too helpful, but i dont really have any knowledge if coding or lua, so thats the best i got :(


Fri Apr 12, 2013 10:23 am
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Post Re: =Bio Technologies=
The.Parasite wrote:
Erm, im getting a problem with the laspummeler. Line 5, apparently. Not sure what the problem is, though :\ Just says can't read the preset, i think it was.
Not too helpful, but i dont really have any knowledge if coding or lua, so thats the best i got :(


It's not Lua.
At least mine isn't.
I'm publishing a newer version, removing the LasPummeler until further notice. Thanks for notifying me. It does help a lot when you specify the line.
I keep getting fatal bugs and crap.
Check after 2 minutes from this post.


Sun Apr 14, 2013 5:21 am
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Post Re: =Bio Technologies=
Cool, i can't wait to see where this mod is going! Im guessing the laspummeler was an assault rifle/smg sorta gun, like their main weapon? I think for now a slightly more heay unit and maybe another gun would get peoples attention, but i understand that these things take time, and you probably have something even better in the works :D Loving the content atm though, its nice to see some more regular, balanced factions available, as apposed to mods such as the tek troopers :roll:
Great work, keep it up! :grin:


Mon Apr 15, 2013 4:19 am
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Post Re: =Bio Technologies=
It's a HMG shotgun ( I guess ) style weapon. And yes, it's their main weapon.
I'm working on the sprites for the newer Light Soldier, so the heavy soldier will be out soon. An attachable helmet will be issued soon, when I figure out the correct offsets and stuff. And I understand what you mean about more balanced factions. Once finished or close to finished, it shall have glowy everything and what not. Thanks for the support.

Also, thanks Dogboy. I realize this is terrible but remember I work on improving with time.


Mon Apr 15, 2013 4:33 am
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