After playing around
with these guys for a bit i noticed some things:
I love
the tanks, they are effective but not overpowered. Plus a sniper can kill them
with one shot, so they are not an impossible opponent. Although maybe something like a pie menu command would be nice to enable a coaxial machine gun, just for added diversity. They also battle a bit on rough terrain, so maybe if you used
the EDV armoured car's thingy where you can spray concrete, that could help it get over rough terrain. At
the moment I have to give it an infantry support squad, one of which armed
with a concrete sprayer
So far, i love
the tank
Transport bays would be cool, but they are unnecessary.
The yellow's lack a description: Atm it is
the same as
the blues.
The planes are nice, but just bombers seems a bit silly. Perhaps a model armed
with a machine gun would be nice, or even better make
the weapon interchangeable. But they are pretty damn awesome as they are
I love how each color excels at something different, although if it were made more obvious it would be nice. So, for instance,
the blues are superior at air combat so maybe they are
the only ones armed
with the machine gun plane (if made),
the reds are just normal, so maybe give them something that is really powerful, but just for infantry. Like maybe a heavy machine gun/turret or something. Maybe just a shovel or something for hand-to-hand. And since
the yellows are like
the stealthy, advanced faction, they could have some form of silenced weapon, like an SMG, or something like a knife for silent kills. And their tank has
the machine gun, if made. Just something to make them more distinct, and specialist.
The yellow sniper is too powerful. 10 rounds and almost as powerful as
the blues. Just a small nerf, maybe to 7 rounds or something.
A pistol would be nice, just for a secondary.
Some sort of delivery option. Just a crate
with a team colored stripe would be satisfactory.
Some activity (any activity) would be nice. I recommend something where you start out
with x amount of reds
with certain guns, and you must infiltrate a position guarded
with x amount of yellow/blues and steal intel or kill someone important, or something like that. Also a Maginot Defense-like mission would be nice, where you are given a set amount of guys are you hold of for a certain amount of time or something.
Is their an actual difference between soldier A and soldier B? I tend to go
with A, since he generally looks cooler and has a better helmet. B just seems to be
the driver of
the tank. If there is no difference, i suggest making Soldier B
the explosives or
the flamer expert, so a fuel tank on
the back for Blue and yellow, and a pack full or rockets for red, since they have those weapon types.
A few more weapon types would be nice, but i am not sure what you would need to use, tbh. Just more variants, i suppose. Maybe a carbine for Yellow, an SMG for
the reds and maybe mines for
the blues, just so each faction has a different play style.
I love how
the actors are squishy. It gives them a feel or being ordinary people, not super soldiers or anything. However t would be cool if they had
the mask be destroyable, and when that happened their health drains to zero, so its like that is all that keeps them alive.
Anyway, i think that is everything i wanted to say. Ofcourse, all that is just being said because this is one of my favourite mods and i would really like it to become huge, like Unitec or S.A.W. You don't even have to change anything and i would be happy
Looking forward to more stuff in
the future!