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 Chimaera Research and Development -- Discontinued!, v0.29 
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Joined: Sun Jan 15, 2012 10:12 pm
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Post Re: Chimaera Research and Development -- WIP, v0.21
Benpasko wrote:
This is a fantastic mod, I can't wait to see what else you've got in store. I can see wonderful things in the future for this mod.


If you check out the to-do list you might be quite fascinated.


Wed Oct 23, 2013 12:06 am
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Post Re: Chimaera Research and Development -- WIP, v0.21
Notsoscary wrote:
You are one fast Bugger, arent you?
Anyway, going to test the new Stuff!


If I kept the mod rotting for a while and then put new stuff in like 2 months later, it'd get no attention and it'd be a waste of time.
This way, I can keep it fresh and amazing.
Please tell what you think of some of the new features.
And if I should revert to the old Retriever sprite or not.


Wed Oct 23, 2013 12:07 am
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Joined: Mon Oct 15, 2012 5:21 pm
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Location: Somewhere in Germany
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Post Re: Chimaera Research and Development -- WIP, v0.22
The Sprites are actually good, for my Liking...
Anyway, the Combat Rifle should either get a bigger Magazine (like, 25 rounds or higher?) or a slower but more powerful shot, and the Magnetic Mine...hmm, im gonna wait for the Update tommorow to talk about it.

EDIT: Yeah, some Terrain Rape against Dirt. And Concrete and Metal. A gun capable of simply shooting through Metal is surely Terrain Rape, but well, the Gun is ARMOR-Piercing.
Ok, if anything else needs to be reviewed, tell me. Im gonna wait for the next Update.


Last edited by Notsoscary on Wed Oct 23, 2013 12:24 am, edited 1 time in total.



Wed Oct 23, 2013 12:16 am
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Post Re: Chimaera Research and Development -- WIP, v0.22
Notsoscary wrote:
The Sprites are actually good, for my Liking...
Anyway, the Combat Rifle should either get a bigger Magazine (like, 25 rounds or higher?) or a slower but more powerful shot, and the Magnetic Mine...hmm, im gonna wait for the Update tommorow to talk about it.


Make an edit in your post and tell me what you think about the sharpness of it, does it rape terrain too much?
And I made the firing speed at about eh...
70% as fast. Mag is 24 bullets. 25 is too mainstream.
Posting tomorrow with other stuff.


Last edited by Chronometer on Wed Oct 23, 2013 3:48 am, edited 1 time in total.



Wed Oct 23, 2013 12:22 am
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Post Re: Chimaera Research and Development -- WIP, v0.21
Chronometer wrote:

If you check out the to-do list you might be quite fascinated.

Wrist-mounted weapons are awesome.


Wed Oct 23, 2013 12:34 am
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Post Re: Chimaera Research and Development -- WIP, v0.22
Then I downloaded it.

"The guy in the picture isn't so bad, why is it saying that it sucks?"
*plays*
"Ye god it sucks."

Anyway, I think the guy is too... soft. Armor?


Wed Oct 23, 2013 2:16 am
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Post Re: Chimaera Research and Development -- WIP, v0.22
TheFunsizeNinja wrote:
Then I downloaded it.

"The guy in the picture isn't so bad, why is it saying that it sucks?"
*plays*
"Ye god it sucks."

Anyway, I think the guy is too... soft. Armor?


All he has is a Kevlar Vest. I plan on adding a face mask and Kevlar shinguards
When you say the actor sucks, are you talking about the older one with brown armor or the newer one with arctic camo?

And trust me can that kevlar vest take a damn beating.


Wed Oct 23, 2013 2:36 am
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Post Re: Chimaera Research and Development -- WIP, v0.22
Remember how I said new update tommorow
I lied. New update today. (EST still today.)

Anyways, I will work on the Wrist Harpoon tommorow. Probably wednesday's only addition will be the wrist harpoon.


Wed Oct 23, 2013 3:45 am
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Post Re: Chimaera Research and Development -- WIP, v0.22
i cannot see images. can you tad bit enlarge zhe images?


Wed Oct 23, 2013 7:21 am
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Post Re: Chimaera Research and Development -- WIP, v0.22
Epicnator wrote:
i cannot see images. can you tad bit enlarge zhe images?

When I get back from school I will.
It's like 6:17AM so I'll be back in 8 hours, or around 2:30 EST
Can't now, busy with Homework. Will add larger pictures in 1-3 days and will add the Wrist Harpoon in 1 day.
Been busy and grounded. Will work on this stuff today. 10/27

EDIT: Wrist Harpoon has been canceled. It won't work. So I'll work on sprites and a new weapon.


Last edited by Chronometer on Sun Oct 27, 2013 3:58 pm, edited 2 times in total.



Wed Oct 23, 2013 11:16 am
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Post Re: Chimaera Research and Development -- WIP, v0.27
can i see more weapons and tools.... *drools excessively*


Sun Oct 27, 2013 3:24 am
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Post Re: Chimaera Research and Development -- WIP, v0.29
Magmines fix'd
Sprite changes for SGPistol + AP Rifle, not that different. SG Pistol's gonna change once more.
Oh yeah, and a shield.


Fri Nov 01, 2013 11:02 pm
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Post Re: Chimaera Research and Development -- WIP, v0.29
chrono

please update faster.

ATCA is like taking a lead. :/


Sat Nov 02, 2013 5:30 am
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Post Re: Chimaera Research and Development -- WIP, v0.29
Epicnator wrote:
chrono

please update faster.

ATCA is like taking a lead. :/

Look, it doesnt matter which Mod is better than another Mod, its the Stuff you can do with it.
Im pretty sure Chrono doesnt care if ATCA updates faster, since i actually like this Mod a little bit more than ATCA, which i have not tested yet.


Sat Nov 02, 2013 11:29 am
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Post Re: Chimaera Research and Development -- WIP, v0.29
Chimera VS ACTA?

Modding ain't a competition last time I checked... Unless you're in a modding competition.


Sat Nov 02, 2013 1:45 pm
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