Chimaera Research and Development -- Discontinued!, v0.29
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Chronometer
Joined: Sun Jan 15, 2012 10:12 pm Posts: 207 Location: Burrowed, waiting for you to come by.
Chimaera Research and Development -- Discontinued!, v0.29
Idea is being discontinued. (EDIT) For now.... Thanks for contributing your time.
Chimaera Research and Development Welcomes you to their catalog.
Field Operatives:
Retriever A trained field operative for your disposal.
Non-Lethal Devices:
Wrist Grapple A tool for getting you place to place, much like the grapple gun but only one handed.
(img) Kevlar-Carbon Shield Scientists developed this small, lightweight shield that takes many rounds to dissipate for protection without loss in mobility.
Lethal Devices:
Shotgun Pistol Some of our scientists got an idea and made a 9mm pistol which could hold shells. Carries 3 rounds per magazine.
Armor Piercing Combat Rifle An automatic carbine with heavy rounds, made for taking out armored targets more easily. Has poor accuracy at long range.
Magnetic Mine A mine that latches onto walls with a small magnetized spike. Has quite the radius of explosion.
(img) Смит Вооружение XIV, or CB-14 Some Russian design for a chain-gun found recently. Comes in Urban Camouflage and spits out a bit less than 100 rounds in a few seconds.
Thanks to Azukki and CaveCricket for lua/C++ help, 4zK for Actor help, Major for inspiration, Gotcha! for inspiration, Arcalane Epicnator 4zK AND clunatic for Magneto Mine help, and Data Realms for Cortex Command. (I really hope I forgot nobody 'cuz that would be awkward.)
Changelog: Newest version highlighted in green.
v0.29: Added a shield and made the Magneto Mine stick. Adding a heavy or crab actor next update. v0.27: Added CB-14, subject to name change and sprite change. Added Wrist Rockets, really OP. Subject to nerf. 38dls v0.22: Added Mag Mine 'beta', no stickyness yet but it's quite the nade for 15 oz. Working on CB-14 6dls v0.21: Added A.P. Combat Rifle, pretty neat. Mag Mine sprite created, not ingame yet. 5dls v0.2: Overhauled Retriever's sprite. Sort of. Barely changed reload speed of SGPistol, changed SGPistol name to Shotgun Pistol. Working on an Assault Rifle. 0dls v0.11: Fixed Retriever arm placement, and head weirdness. 0dls v0.1: Mod Published 8dls
Last edited by Chronometer on Tue Nov 26, 2013 3:30 am, edited 42 times in total.
Sun Oct 20, 2013 8:19 pm
TheFunsizeNinja
Joined: Tue Jun 11, 2013 6:28 pm Posts: 61
Re: Chimaera Research and Development -- WIP, 1.0
Possibly the smallest mod ever. No offence. Looks good though! Tell me you're gonna add more stuff...
EDIT:
Then I saw the WIP.
Sun Oct 20, 2013 9:46 pm
Chronometer
Joined: Sun Jan 15, 2012 10:12 pm Posts: 207 Location: Burrowed, waiting for you to come by.
Re: Chimaera Research and Development -- WIP, 1.0
Well I mean the WIP is kind of in bold orange letters. Anyways, yes. I will be adding more stuff, such as Mag Mines, Wrist Harpoon, and Wrist Rockets. I like wrists. Once the actor looks pretty, I'll let you know.
Last edited by Chronometer on Mon Oct 28, 2013 4:25 am, edited 1 time in total.
Sun Oct 20, 2013 9:59 pm
Notsoscary
Joined: Mon Oct 15, 2012 5:21 pm Posts: 879 Location: Somewhere in Germany
Re: Chimaera Research and Development -- WIP, 1.0
For a small Mod, the Sprites are actually nicely made, and the Shotpistol is balanced. What are your Ideas on adding STuff? EDIT: You were faster than me and i didnt see your Post...
Sun Oct 20, 2013 10:00 pm
Chronometer
Joined: Sun Jan 15, 2012 10:12 pm Posts: 207 Location: Burrowed, waiting for you to come by.
Re: Chimaera Research and Development -- WIP, 1.0
The retriever is going to be overhauled to actually look good. I plan on making other stuff as said in the post, yes, and I'm also going to make a to-do list now. EDIT: Three downloads! Ermahgerd so perpler!
Joined: Sun Jan 15, 2012 10:12 pm Posts: 207 Location: Burrowed, waiting for you to come by.
Re: Chimaera Research and Development -- WIP, 1.0
Viperlol wrote:
I love this mod, its very nice and refreshing.
In my honest opinion it sucks and needs to be beefed up. But thanks for your word.
Mon Oct 21, 2013 5:23 am
Warmonger
Joined: Fri Mar 02, 2012 7:00 am Posts: 11 Location: California, U.S.A
Re: Chimaera Research and Development -- WIP, 1.0
Sir, this is like sweet rainfall upon a wasteland. The modding scene here has been stagnating recently, and seeing a new mod release like this really cheers me up!
It neeeds more lethal firearms (and make it balanced) and more actors
Mon Oct 21, 2013 7:27 am
Silent00
Joined: Tue Oct 15, 2013 8:13 am Posts: 93
Re: Chimaera Research and Development -- WIP, 1.0
that a nice you got here
Mon Oct 21, 2013 11:55 am
Silent00
Joined: Tue Oct 15, 2013 8:13 am Posts: 93
Re: Chimaera Research and Development -- WIP, 1.0
for a small request... how do i post new mods please?
Mon Oct 21, 2013 12:10 pm
Chronometer
Joined: Sun Jan 15, 2012 10:12 pm Posts: 207 Location: Burrowed, waiting for you to come by.
Re: Chimaera Research and Development -- WIP, 1.0
Silent00 wrote:
for a small request... how do i post new mods please?
For one, I'd hate to be an ♥♥♥hole and tell you that both your posts are going to get warnings, for they do not pertain to my mod. Secondly, posting a topic on 'Mod Releases' and putting your download, images and description with the post.
Warmonger wrote:
Sir, this is like sweet rainfall upon a wasteland. The modding scene here has been stagnating recently, and seeing a new mod release like this really cheers me up!
Keep it up man!
All I can tell you is soon it will have more stuff.
Epicnator wrote:
Not downloading yet.
It neeeds more lethal firearms (and make it balanced) and more actors
Well I mean it kind of says WIP.
Mon Oct 21, 2013 8:01 pm
Chronometer
Joined: Sun Jan 15, 2012 10:12 pm Posts: 207 Location: Burrowed, waiting for you to come by.
Re: Chimaera Research and Development -- WIP, v0.21
Daily updates. Can I get a woop. Tommorow the CB-14 will be done and progress will be made on the Wrist Rockets today.
Tue Oct 22, 2013 11:58 pm
Benpasko
Joined: Sun Aug 09, 2009 9:26 am Posts: 1633
Re: Chimaera Research and Development -- WIP, v0.21
This is a fantastic mod, I can't wait to see what else you've got in store. I can see wonderful things in the future for this mod.
Wed Oct 23, 2013 12:04 am
Notsoscary
Joined: Mon Oct 15, 2012 5:21 pm Posts: 879 Location: Somewhere in Germany
Re: Chimaera Research and Development -- WIP, v0.21
You are one fast Bugger, arent you? Anyway, going to test the new Stuff!
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