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 S.C.R.A.P Faction - Discontinued 
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Joined: Fri Sep 13, 2013 1:39 am
Posts: 157
Location: ᴱᵛᵉʳʸʷʰᵉʳᵉ
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Post Re: S.C.R.A.P Faction - (Scrap Creation of Adjoint Parts)
Arcalane wrote:
Aside from coding loadouts, all you need to do to make a module into a metagame-usable Tech is to add 'Tech' to the ModuleName, e.g. Ronin Tech.

Oh...


Thu Dec 25, 2014 4:49 pm
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Joined: Fri Sep 13, 2013 1:39 am
Posts: 157
Location: ᴱᵛᵉʳʸʷʰᵉʳᵉ
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Post Re: S.C.R.A.P Faction - (Scrap Creation of Adjoint Parts)
darkman945 wrote:
Really good mod so far, pretty good pixel art and i like the idea of scrap made units... if only you could incorporate the zombot tchniques...

Ah jokes and that jazz aside, good mod!

Thank you very much! Every comment is gold worth for me, I'm very happy that you like it! :)


Thu Dec 25, 2014 4:50 pm
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