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SRRO (The Revolutionaries)
http://forums.datarealms.com/viewtopic.php?f=61&t=45905
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Author:  Silent00 [ Sun Feb 08, 2015 11:31 am ]
Post subject:  SRRO (The Revolutionaries)

This is the first time I make this art and I finished it for about 3 days that includes


Just forget this and I keep myself mute.....

Image


SRRO




Actors:


Weapons:


Attachments:
File comment: Fixed
SRRO.rte.zip [1.12 MiB]
Downloaded 1675 times

Author:  Silent00 [ Tue Feb 10, 2015 12:08 pm ]
Post subject:  Re: SRRO (The Revolutionaries)

For some reason.... this mod wouldn't load for me (or you) rarely
is there any reason?

Author:  RandomCoderZ [ Tue Feb 10, 2015 6:12 pm ]
Post subject:  Re: SRRO (The Revolutionaries)

Silent00 wrote:
For some reason.... this mod wouldn't load for me (or you) rarely
is there any reason?


DL'ed and tried it, but I couldn't come far as it froze on the last needed rte (activities) so there kinda we're no errors I could look at or anything.

My tip to you as a modder is that when you make a new addition to your mod, you should always try to load the mod with the new addition. And if it doesn't work.. Well then you fix it, and you go like that until your done for the day.

Author:  Silent00 [ Tue Feb 10, 2015 11:11 pm ]
Post subject:  Re: SRRO (The Revolutionaries)

RandomCoderZ wrote:
DL'ed and tried it, but I couldn't come far as it froze on the last needed rte (activities) so there kinda we're no errors I could look at or anything.

My tip to you as a modder is that when you make a new addition to your mod, you should always try to load the mod with the new addition. And if it doesn't work.. Well then you fix it, and you go like that until your done for the day.



The only thing that wouldn't load is the Index.ini
kinda a rare to have this

do you have the same thing as mine?

Author:  RandomCoderZ [ Wed Feb 11, 2015 10:06 am ]
Post subject:  Re: SRRO (The Revolutionaries)

Silent00 wrote:
RandomCoderZ wrote:
DL'ed and tried it, but I couldn't come far as it froze on the last needed rte (activities) so there kinda we're no errors I could look at or anything.

My tip to you as a modder is that when you make a new addition to your mod, you should always try to load the mod with the new addition. And if it doesn't work.. Well then you fix it, and you go like that until your done for the day.



The only thing that wouldn't load is the Index.ini
kinda a rare to have this

do you have the same thing as mine?


Well yeah It freezes when the mod is loaded atleast. And when not having it in loading queue then there's no problem.

Can't do much because there's no error messages. Soz.

Author:  RandomCoderZ [ Wed Feb 11, 2015 3:30 pm ]
Post subject:  Re: SRRO (The Revolutionaries)

RandomCoderZ wrote:
Silent00 wrote:
RandomCoderZ wrote:
DL'ed and tried it, but I couldn't come far as it froze on the last needed rte (activities) so there kinda we're no errors I could look at or anything.

My tip to you as a modder is that when you make a new addition to your mod, you should always try to load the mod with the new addition. And if it doesn't work.. Well then you fix it, and you go like that until your done for the day.



The only thing that wouldn't load is the Index.ini
kinda a rare to have this

do you have the same thing as mine?


Well yeah It freezes when the mod is loaded atleast. And when not having it in loading queue then there's no problem.

Can't do much because there's no error messages. Soz.


Checked your mod out and tried several things, it seems that the Description of the mod was the one making the freezing problem. No idea why. But maybe you used characters that cortex didnt understand? dunno...

Anyway... removing the description makes the mod and everything work atleast, when you do that cortex will tell you that you have directory problems. You might wanna check that out and release a working version.

Author:  Duh102 [ Wed Feb 11, 2015 4:46 pm ]
Post subject:  Re: SRRO (The Revolutionaries)

It was likely too long or used characters that Cortex didn't like (the apostrophes in particular I'm unsure of, it's been a while but I seem to remember Cortex might not like those). The length is the most likely culprit, though. I know for a fact that Cortex doesn't like too long of descriptions.

Author:  Silent00 [ Fri Feb 13, 2015 1:18 pm ]
Post subject:  Re: SRRO (The Revolutionaries)

this should be working

Author:  RandomCoderZ [ Fri Feb 13, 2015 4:55 pm ]
Post subject:  Re: SRRO (The Revolutionaries)

Silent00 wrote:
this should be working


Only one problem, as i can see right now.

You are trying to include ACTA which is something that everyone might not have.

Author:  Silent00 [ Sat Feb 14, 2015 2:34 am ]
Post subject:  Re: SRRO (The Revolutionaries)

The craft warp thing would be my plan for related ACTA mod in future like this one

Author:  RandomCoderZ [ Sun Feb 15, 2015 6:28 pm ]
Post subject:  Re: SRRO (The Revolutionaries)

Silent00 wrote:
The craft warp thing would be my plan for related ACTA mod in future like this one

Not only that, but it tries to load a MOSRotating called "SRRO Kevlar" which sprite is from ACTA.
So if you don't have ACTA in your CC directory you are unable to play with the SRRO mod. Without modifying SRRO to not load the ACTA content.

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