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 Global Defense Initiative (R1e) 
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Joined: Sun Jan 28, 2007 10:32 pm
Posts: 1609
Location: UK
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Post Re: Global Defense Initiative (R1e)
Bugfixes. New stuff is taking a little longer than anticipated due to RL interventions.

Release 1e:
* [WEAPONS] Tweaked/standardized shrapnel for all explosives.
* [WEAPONS] Further tuning to the XMPIC's beam particles.
* [SCRIPTS] Fixed an issue with the XMPIC where it would draw an incomplete, incorrect beam on maps that had X-Wrapping.
* [SCRIPTS] Finetuned performance on the proxy detection for airburst grenades. They will also only be set off by actors now, not loose/dropped weapons and items.
* [MISC] Enabled loadouts file used for the standard campaign/metagame.


Tue Mar 24, 2015 8:13 pm
Profile YIM
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Joined: Sat Aug 24, 2013 8:26 pm
Posts: 98
Location: Actually, the real killer is behind you
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Post Re: Global Defense Initiative (R1e)
Ok, edit, because that was a bit mean
but plese do make the legs a bit strongers


Wed Apr 01, 2015 4:25 pm
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Joined: Sun Jan 28, 2007 10:32 pm
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Location: UK
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Post Re: Global Defense Initiative (R1e)
Legs of who/what? If it's Zone Troopers, their limbs are already capable of absorbing wounds and impact forces that would be immediately fatal to lesser actors.

Disclaimer: The Recon/Raider/Commando are not implemented yet, but will be eventually!


Wed Apr 01, 2015 5:34 pm
Profile YIM

Joined: Mon Nov 05, 2012 8:09 pm
Posts: 3
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Post Re: Global Defense Initiative (R1e)
so, from what i'm seeing, are the GDI enemies of the brotherhood? also, the damn zone troopers are like human tanks, which i really like it.


Fri Jul 31, 2015 5:51 pm
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