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Altus Robotics - Reboot (2018-02-21)
http://forums.datarealms.com/viewtopic.php?f=61&t=45919
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Author:  CaveCricket48 [ Thu Feb 22, 2018 2:24 am ]
Post subject:  Re: Altus Robotics - Tweaks

Dusted this off and updated it, adding some new weapons and tweaking some stuff.

Author:  AbsoluteCero95 [ Fri Feb 23, 2018 6:55 am ]
Post subject:  Re: Altus Robotics - Reboot (2018-02-21)

Nice stuff my man it is good to know modding for CC isn't dead just very slow.

Author:  gridbull [ Thu Mar 01, 2018 5:16 pm ]
Post subject:  Re: Altus Robotics - Reboot (2018-02-21)

Spritework is very clean and not overly complicated, which is somethig I struggle with. The weapons are functional and fun to use, and the actors feel comfortably durable and mobile.
Overall a very solid little faction, and a great mod. Keep up the good work.

Author:  CaveCricket48 [ Fri Mar 02, 2018 2:01 am ]
Post subject:  Re: Altus Robotics - Reboot (2018-02-21)

Glad you find it nice so far.

There was some time spent in making the ammunition belts on the LMG, HMG, and Grenade MG animate - I don't know how noticeable that is to someone who isn't aware of it.

Author:  gridbull [ Fri Mar 02, 2018 2:22 am ]
Post subject:  Re: Altus Robotics - Reboot (2018-02-21)

CaveCricket48 wrote:
Glad you find it nice so far.

There was some time spent in making the ammunition belts on the LMG, HMG, and Grenade MG animate - I don't know how noticeable that is to someone who isn't aware of it.

while I didn't notice it specifically, those small details contribute to the overall feel of the mod. Shows quality.

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