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 Necromunda corp 
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Joined: Fri Dec 12, 2014 6:55 pm
Posts: 14
Location: Blackmountain secret base in france
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 Necromunda corp
HELLO GUYS !
This is one of my mods : The Necromunda corporation.
Attachment:
ModuleIcon.bmp [1.59 KiB]
Not downloaded yet


This mod contain : units, weapons, crafts, custom brainbot.

Attachment:
light soldier.png [1.51 KiB]
Not downloaded yet
the basic soldier.

Attachment:
heavy soldier.png [1.56 KiB]
Not downloaded yet
the heavy soldier.

Attachment:
droopship.png
droopship.png [ 6.28 KiB | Viewed 17515 times ]
the craft.

Attachment:
rocket.png [3.62 KiB]
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the rocket.

Attachment:
crate.png [1.34 KiB]
Not downloaded yet
the crate.

Attachment:
Gunsfix.bmp [13.52 KiB]
Not downloaded yet
The weapons.

Enjoy !

Download there ! https://mega.nz/#!n0VUjTgQ!J-K3El7md63TkhfaUHSQ6-DY9g5gC2EFtmSUHRQYz2E

( First fix : Explosive weapons )


Last edited by Death Visor on Sat Feb 20, 2016 1:41 am, edited 1 time in total.



Wed Feb 10, 2016 8:51 pm
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Joined: Sat Jul 11, 2015 5:00 am
Posts: 52
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Post Re: Necromunda corp
Pretty good the solider sprites look good to me and the weapons feel powerful however I do have one compliant and that is the absents of any explosive weapons. I mean you got all the other basic weapons needed in a full faction mod it just needs explosive weapons and maybe more grenades.


Thu Feb 11, 2016 10:57 pm
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Joined: Fri Dec 12, 2014 6:55 pm
Posts: 14
Location: Blackmountain secret base in france
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Post Re: Necromunda corp
:grin: thanks for your comment ! omg! that is true ! i forgot to make a rocket launcher or an grenade launcher. but no worry, coming soon.


Fri Feb 12, 2016 1:52 am
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Joined: Fri Dec 12, 2014 6:55 pm
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Location: Blackmountain secret base in france
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Post Re: Necromunda corp
hello AbsoluteCero95 :grin: . I now created using a new weapon technology spike nailer and would like to make a kind of harpoon launcher crashes right into a target.
I have now set the harpoon position problem but I can not seem to make is whether the tip of the harpoon that sticks to the target ... you have an idea of how I should do?


Sun Feb 14, 2016 11:32 am
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Joined: Sat Jul 11, 2015 5:00 am
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Post Re: Necromunda corp
Hm did you try to make the harpoon sharper and give it more mass because that is all I can think of right now.


Sun Feb 14, 2016 7:20 pm
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Joined: Fri Dec 12, 2014 6:55 pm
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Location: Blackmountain secret base in france
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Post Re: Necromunda corp
thank you AbsoluteCero95 for your response and for the board that I hope will help me.
I will keep you informed of the progress of the concept of this weapon. if interested you its course. :smile:


Mon Feb 15, 2016 5:12 pm
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Joined: Sat Jul 11, 2015 5:00 am
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Post Re: Necromunda corp
Alright that is cool I love it when a new mod get made and developed for CC. So please keep up the good work.


Mon Feb 15, 2016 8:56 pm
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Joined: Sat Apr 18, 2015 6:17 pm
Posts: 38
Location: Behind you
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Post Re: Necromunda corp
I'll tell you the same I just tell to the guy who made the heavies: port you mod on the steam workshop, it's far from dead , not like here :( , and you'll get plenty of feedback like every great mod should.


Fri Mar 25, 2016 11:21 pm
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