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Necromunda corp
http://forums.datarealms.com/viewtopic.php?f=61&t=46036
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Author:  Death Visor [ Wed Feb 10, 2016 8:51 pm ]
Post subject:  Necromunda corp

HELLO GUYS !
This is one of my mods : The Necromunda corporation.
Attachment:
ModuleIcon.bmp [1.59 KiB]
Not downloaded yet


This mod contain : units, weapons, crafts, custom brainbot.

Attachment:
light soldier.png [1.51 KiB]
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the basic soldier.

Attachment:
heavy soldier.png [1.56 KiB]
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the heavy soldier.

Attachment:
droopship.png
droopship.png [ 6.28 KiB | Viewed 17640 times ]
the craft.

Attachment:
rocket.png [3.62 KiB]
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the rocket.

Attachment:
crate.png [1.34 KiB]
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the crate.

Attachment:
Gunsfix.bmp [13.52 KiB]
Not downloaded yet
The weapons.

Enjoy !

Download there ! https://mega.nz/#!n0VUjTgQ!J-K3El7md63TkhfaUHSQ6-DY9g5gC2EFtmSUHRQYz2E

( First fix : Explosive weapons )

Author:  AbsoluteCero95 [ Thu Feb 11, 2016 10:57 pm ]
Post subject:  Re: Necromunda corp

Pretty good the solider sprites look good to me and the weapons feel powerful however I do have one compliant and that is the absents of any explosive weapons. I mean you got all the other basic weapons needed in a full faction mod it just needs explosive weapons and maybe more grenades.

Author:  Death Visor [ Fri Feb 12, 2016 1:52 am ]
Post subject:  Re: Necromunda corp

:grin: thanks for your comment ! omg! that is true ! i forgot to make a rocket launcher or an grenade launcher. but no worry, coming soon.

Author:  Death Visor [ Sun Feb 14, 2016 11:32 am ]
Post subject:  Re: Necromunda corp

hello AbsoluteCero95 :grin: . I now created using a new weapon technology spike nailer and would like to make a kind of harpoon launcher crashes right into a target.
I have now set the harpoon position problem but I can not seem to make is whether the tip of the harpoon that sticks to the target ... you have an idea of how I should do?

Author:  AbsoluteCero95 [ Sun Feb 14, 2016 7:20 pm ]
Post subject:  Re: Necromunda corp

Hm did you try to make the harpoon sharper and give it more mass because that is all I can think of right now.

Author:  Death Visor [ Mon Feb 15, 2016 5:12 pm ]
Post subject:  Re: Necromunda corp

thank you AbsoluteCero95 for your response and for the board that I hope will help me.
I will keep you informed of the progress of the concept of this weapon. if interested you its course. :smile:

Author:  AbsoluteCero95 [ Mon Feb 15, 2016 8:56 pm ]
Post subject:  Re: Necromunda corp

Alright that is cool I love it when a new mod get made and developed for CC. So please keep up the good work.

Author:  fv22 [ Fri Mar 25, 2016 11:21 pm ]
Post subject:  Re: Necromunda corp

I'll tell you the same I just tell to the guy who made the heavies: port you mod on the steam workshop, it's far from dead , not like here :( , and you'll get plenty of feedback like every great mod should.

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