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Another Telekinetic Script
http://forums.datarealms.com/viewtopic.php?f=61&t=46079
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Author:  Blump [ Sun Aug 21, 2016 12:42 pm ]
Post subject:  Another Telekinetic Script

Another Telekinetic Unit Script

This script was produced long ago. It's experimental. Soo-...
CAUTION: It may cause a game crashing.

To activate/deactivate telekinetic abilities, press [V] button.
To use telekinesis press [F] button.
To use force field press [C] button.

The vector of coursor movement = vector of carrying object velocity.
So, it's really hard to keep object in air, but easy to throw it away.

Image
The maximal position of telekinetic point is point of view.
Without guns the range of telekinesis equals length of arms.

Image
Effect of telekinesis.
A purple beam and purple glowing around carrying object.

Image
Force field.
It can reflect sharp particles and other objects, including actors.

DOWNLOAD

Author: Blump.

Attachments:
TKMaster.rte.rar [4.63 KiB]
Downloaded 2140 times
ScreenDump004.bmp [405.29 KiB]
Not downloaded yet
ScreenDump005.bmp [549.61 KiB]
Not downloaded yet
ScreenDump012.bmp [473.14 KiB]
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Author:  givememods [ Fri Jun 19, 2020 10:31 pm ]
Post subject:  Re: Another Telekinetic Script

hopes this works for b32

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