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 Florans v1.9 
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Joined: Thu Oct 04, 2012 9:21 pm
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Location: Chile
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 Florans v1.9
This mod adds Florans from the Starbound game.

Image


They are a bit weak and have no jetpacks but they can jump high enough to navigate bunkers and are very resistant to gibing and fall damage. Florans are usually no match for most factions unless they get their hands on foreign equipment.


Leaf: A new material used in some Floran bodyparts like their leaf hair. It's also used in their interaction with terrain so they don't destroy it as fast when walking over it.

Bonemold:
A new material stronger than Bone. Most Floran weapons and armor are made of this material.


Floran Greenfinger:
The Brain unit for this faction. They are slightly more resistant to damage but are also heavier. They wear modern clothing, a lightly armored vest, a jetpack and a full bonemold helm that will protect the head from some direct hits.

Floran Tribal:
The weakest unit in the Floran faction. They are the lightest ones so they can jump higher. They wear no body armor but their bodies are tougher than human ones. They have a chance to spawn with a weak bonemold mask.

Floran Hunter:
Hunters are better with guns and wear a bit more armor. They only wear bonemold helms and unarmored pants but that's enough for them. They are better at using guns but are specially proficient with sniper rifles.

Floran Warrior:
Florans clad in leather and bonemold armor. They are tougher and get attack speed bonusses with Impalers and Maulers but they are less agile and not as good with guns.

Floran Merc:
Mercs have access to better equipment, are a bit tougher and are good snipers. They wear light armor, a jetpack and have a chance to spawn with a metal mask made from the remains of slain foes.


Stabber:
A light bonemold knife. It can only damage unarmored bodyparts but it's almost silent and has chances to disarm the target. It gets an attack speed bonus and cannot be damaged when equipped by Florans.

Impaler:
A bonemold spear. It's slower but has better reach and can damage armored targets. It has chances to disarm targets. It gets an attack speed bonus when equipped by Floran Tribals and Warriors.

Mauler:
A bonemold axe. It's the deadliest melee weapon but also the slowest one. It can make short work of unarmored targets and it's also effective against armored ones. It gets an attack speed bonus when equipped by Floran Warriors.

Leafguard:
A small bonemold/leaf shield. It offers decent protection against upcoming projectiles but it doesn't last much. Useful when paired with a melee weapon or one handed guns.

Bonewall:
A stronger, bigger but also heavier bonemold shield. The best shield for close combat. It can stop most bullets but machine guns will break it fast, even if the bullets bounce off.

Stinger:
A Floran semi-automatic spike thrower. A somewhat primitive handgun that silently fires bonemold spikes at a moderate speed. The spikes do less damage at longer distances and they need to be reloaded into the gun one by one.

Prickler:
It's an off-hand version of the Stinger so it can be used with other one-handed weapons. Usually paired with a Stinger but it can be used with melee weapons instead of a shield for a different advantage in melee combat.

Shredder:
A short range spike scattergun. It has the ability to fire all the loaded spikes at the same time, which can be lethal to unarmored targets. This gun suffers from the same disadvantages as the Stinger.

Raider:
A Floran fully automatic spike thrower. It's effective at medium range and its fire rate and moderate damage makes this gun a versatile choice for any Floran. As with these kind of archaic weapons, it suffers from the usual spike thrower disadvantages.

Marauder:
A more advanced version of the Raider. This one uses magazines and has a higher rate of fire but it's less accurate and louder. Works well with the lightly armored mercs.

Skewer:
A long range spike thrower comparable to a modern sniper rifle. It fires bigger spikes at higher speeds, making this gun the deadliest Floran weapon. Floran Hunters get an aiming bonus when crouching with this weapon equipped.

Thornnade:
It's a grenade made of Thorn fruit and a volatile liquid. The explosion releases spikes in all directions. It's set to explode when you start the throw, not when thrown so if you don't release it, it will explode in your hands. It's very volatile so it might even explode when disturbed with harmless particles.


Download Link:
Latest 1.9 Version of the mod.
https://www.dropbox.com/s/x395357zhueo4 ... 9.rar?dl=0


Attachments:
File comment: Florans v1.0
Floran10.rar [963.75 KiB]
Downloaded 101 times
File comment: Florans v1.2
Floran11.rar [988.45 KiB]
Downloaded 327 times


Last edited by Chiko on Thu Aug 03, 2017 9:33 pm, edited 7 times in total.

Wed Jan 25, 2017 6:57 pm
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Joined: Thu Oct 04, 2012 9:21 pm
Posts: 94
Location: Chile
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Post Re: Florans v1.2
New updates, lads:

Version 1.1
-Floran Elder has been renamed to Floran Greenfinger so it fits with Starbound lore.
-Floran Tribals have a chance to spawn with a mask, which offers some protection.
-All Floran units are a bit more tougher and slowly regenerate lost health points over time.
-Increased the projectile range of Stingers, which also increases its damage output a bit.
-Slightly reduced the damage output of Impalers.
-Reduced the damage output of Shredders.
-Floran leaf hair offers a small protection bonus and explodes into leaves when gibbed.
-Floran bonemold helms offer more protection and better coverage in some cases.


Version 1.2
-The auto spike thrower Skewer has been renamed to Raider.
-the long range spike thrower Impaler has been renamed to Skewer.
-Added a new item, Impaler. It's a spear that can pierce armored targets. Florans get an attack speed bonus when wielding it.
-Added a new item, Leafwall. It's a small and moderately strong bonemold/grass shield.
-Added a new class, Floran Merc. They wear modern armored clothes and use jetpacks. They have a chance to spawn with metal masks.
-Floran Greenfingers wear some modern armored clothing and use jetpacks now.
-Floran Hunters now wear a weaker type of pants.
-Floran Tribals and Hunters can jump a bit higher now.
-Fixed Florans being way too weighty.


Sun Jan 29, 2017 7:35 am
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Joined: Thu Oct 04, 2012 9:21 pm
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Post Re: Florans v1.5
New set of updates from the Steam version:

Version 1.3
-Added a new item, Marauder. Similar to the Raider but uses mags and has a higher rate of fire. It's also less accurate and louder.
-Added 5 more leaf hairstyles and edited some of the existing ones.
-Leaf hair and helms are even more resistant to gibbing. They transfer some damage to the head instead.
-Added one more tribal mask and made it so they are put in front of Floran leaf hair instead.
-Added one more metal mask for Floran Mercs.
-Floran Mercs might spawn with a different torso. One with Dummy parts.
-Floran Greenfingers and Mercs have a lightly armored torso now.
-Added new gib pieces and wound types to bodyparts, accessories and items.

Version 1.4
-Added a new class, Warrior. It's a Floran clad in leather and bonemold. Less agile and not as good with guns but a lot tougher.
-Added a new item, Mauler. It's a deadly Floran bonemold axe. It gets an attack speed bonus when equipped by Floran Warriors.
-Rebalanced the Aim Distance for all classes. Hunters having the best of it while Warriors the worst.
-Rebalanced the stats and prices of Stabbers and Impalers.
-Impalers get an attack speed bonus when equipped by Floran Tribals and Warriors.
-Added one more metal mask for Floran Mercs. It's a rusty Glitch skull.
-Added one more torso type for Floran Mercs. It's clad in Imperatus metal plates.
-Both tribal and metal masks are a bit stronger.

Version 1.5
-Added a new item, Thornnade. It's thorn fruit themed explosive. It's set to explode when starting the throw, not when thrown.
-Added 10 more leaf hairstyles and edited some of the existing ones.
-Added 2 more helm type for Floran Hunters.
-Added one more mask type for Floran Tribals.
-Rebalanced the prices for Floran Warriors and Mercs.
-Rebalanced Floran overall weight, jump and jetpack strength.

I couldn't upload the latest version of the mod as a direct download for some reason so I provided a download link instead.


Sat Feb 04, 2017 6:39 pm
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Joined: Thu Oct 04, 2012 9:21 pm
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Post Re: Florans v1.8
New set of updates from the Steam version:

Version 1.6
-The one-handed spike thrower Stinger is now a semi-automatic gun. Holding down the attack button will continue firing.
-Added a new item, Prickler. It's an off-hand version of the Stinger so it can be used with other one-handed weapons.
-The shield Leafwall has been renamed to Leafguard. It also transfer less damage to the arm now.
-Added a new item, Bonewall. It's a bigger, stronger but also heavier bonemold shield.
-Added 7 more leaf hairstyles and edited some of the existing ones.
-Decreased the chances for tribals to spawn with a mask.
-Increased the chances for spikes to bounce off instead of disappearing when hitting something in their harmless range.
-Decreased the accuracy for Marauders a bit more.
-Floran Leaf Hair doesn't sound like flesh when hit anymore. It has its own set of sounds now.
-Both the Shredder and the Skewer have a different firing sound.
-Thornnades have a different explosion glow and sound.

Version 1.7
-Helms are not overpowered anymore. They break when heavily damaged.
-Florans with helms have leaf hair under them now.
-Fixed a bug causing Floran Greenfingers to use a back leg as the front one.
-Fixed some items using the wrong materials.

Version 1.8
-Added 3 more leaf hairstyles and edited some of the existing ones.
-Increased the structural integrity of Leaf so Floran hair gets no damage from harmless particles.
-Thornnades are a bit less powerful but they are not as volatile now.
-Edited the look of Maulers to something more Floran-like.
-Made slight edits to the look of Stabbers and Leafguards.
-Fixed some items using the wrong materials.


Sat Feb 18, 2017 10:32 pm
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Joined: Sat Feb 26, 2011 10:29 am
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Post Re: Florans v1.8
ERROR: Couldn't find the preset 'Grenade Fragment Grey' accessed in Floran.rte/Devices/Explosives/Thornnade.ini at line 114

Can be fixed using "Base.rte/Grenade Fragment Grey" instead.


Sun Feb 19, 2017 1:16 pm
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Joined: Thu Oct 04, 2012 9:21 pm
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Post Re: Florans v1.8
That's really weird. I never get that error.

Code:
AddGib = Gib
      GibParticle = MOPixel
         CopyOf = Grenade Fragment Grey
      Count = 30
      MinVelocity = 30
      MaxVelocity = 90


This is the piece of code using that, which should only fail if it loads this mod first and then Base.rte, which is impossible, I think.


Sun Feb 19, 2017 2:25 pm
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Joined: Sat Feb 26, 2011 10:29 am
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Post Re: Florans v1.8
Chiko wrote:
That's really weird. I never get that error.
Code:
AddGib = Gib
      GibParticle = MOPixel
         CopyOf = Grenade Fragment Grey
      Count = 30
      MinVelocity = 30
      MaxVelocity = 90

This is the piece of code using that, which should only fail if it loads this mod first and then Base.rte, which is impossible, I think.


You don't get this Error in loading screen(which will crash the game), but in console(called out by pressing `). The incorrect loading of Avians mod's lua is also showed in there. So does the Systemworks Technologies mod.
The melee weapons of both SB mods have Lua problem, too:
ERROR: Floran.rte/Devices/Weapons/Impaler.lua:7: attempt to index global 'Unit' (a nil value)
ERROR: Floran.rte/Devices/Weapons/Mauler.lua:7: attempt to index global 'Unit' (a nil value)
ERROR: Floran.rte/Devices/Weapons/Stabber.lua:7: attempt to index global 'Unit' (a nil value)

Just use "local Unit" to define it instead of "Unit" only.

I've fixed and tested above problems, everything works fine in my CC now.


Sun Feb 19, 2017 2:53 pm
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Joined: Thu Oct 04, 2012 9:21 pm
Posts: 94
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Post Re: Florans v1.8
Oh nice, I didn't know the console would display errors like that.

So the Thornnade thing is Gray instead of Grey but I will just remove it coz those particles cause damage and it casts enough particles anyways.

I'm not getting the melee weapons ones, though. Some of the ranged weapons use lua files with the "Unit" actor call thing too so I should make the changes in those too, maybe?


Sun Feb 19, 2017 4:03 pm
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Joined: Thu Oct 04, 2012 9:21 pm
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Post Re: Florans v1.9
Small update. Mostly bugfixes and small edits:

-Florans are no longer immune to fall damage. They are still more resistant than vanilla faction units.
-Decreased the health regeneration rate for all Floran units.
-Decreased the amount of blood from Leaf Hair exit wounds.
-Fixed a bug with Thornnades calling wrong gib particles.
-Fixed a bug in some lua files used by melee and some ranged weapons.

Thanks Xery for the help!


Mon Feb 20, 2017 12:32 am
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Joined: Thu Oct 04, 2012 9:21 pm
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Post Re: Florans v1.9
I guess it's time to update my starbound factions now. I'll just use this thread, edit it and put all starbound factions in this one instead of making separated thread for each, like I was doing. I wish I could merge the Avian one with this one.

So, apart from some fixes and edits, I'll be adding the Apex as a faction. The wiki says they are like a lot more advanced than humans so I will probably make them use something in between projectile and energy weapons... mass accelerators maybe, like gauss weapons or rail ones and the like.

For now, I've almost finished with the Floran/Avian updates plus the Florans will have a throwing version of impalers.


Mon Oct 30, 2017 5:44 pm
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