This mod adds Florans from the Starbound game.

They are a bit weak and have no jetpacks but they can jump high enough to navigate bunkers and are very resistant to gibing and fall damage. Florans are usually no match for most factions unless they get their hands on foreign equipment.
Leaf: A new material used in some Floran bodyparts like their leaf hair. It's also used in their interaction with terrain so they don't destroy it as fast when walking over it.
Bonemold:
A new material stronger than Bone. Most Floran weapons and armor are made of this material.
Floran Greenfinger:
The Brain unit for this faction. They are slightly more resistant to damage but are also heavier. They wear modern clothing, a lightly armored vest, a jetpack and a full bonemold helm that will protect the head from some direct hits.
Floran Tribal:
The weakest unit in the Floran faction. They are the lightest ones so they can jump higher. They wear no body armor but their bodies are tougher than human ones. They have a chance to spawn with a weak bonemold mask.
Floran Hunter:
Hunters are better with guns and wear a bit more armor. They only wear bonemold helms and unarmored pants but that's enough for them. They are better at using guns but are specially proficient with sniper rifles.
Floran Warrior:
Florans clad in leather and bonemold armor. They are tougher and get attack speed bonusses with Impalers and Maulers but they are less agile and not as good with guns.
Floran Merc:
Mercs have access to better equipment, are a bit tougher and are good snipers. They wear light armor, a jetpack and have a chance to spawn with a metal mask made from the remains of slain foes.
Stabber:
A light bonemold knife. It can only damage unarmored bodyparts but it's almost silent and has chances to disarm the target. It gets an attack speed bonus and cannot be damaged when equipped by Florans.
Impaler:
A bonemold spear. It's slower but has better reach and can damage armored targets. It has chances to disarm targets. It gets an attack speed bonus when equipped by Floran Tribals and Warriors.
Mauler:
A bonemold axe. It's the deadliest melee weapon but also the slowest one. It can make short work of unarmored targets and it's also effective against armored ones. It gets an attack speed bonus when equipped by Floran Warriors.
Leafguard:
A small bonemold/leaf shield. It offers decent protection against upcoming projectiles but it doesn't last much. Useful when paired with a melee weapon or one handed guns.
Bonewall:
A stronger, bigger but also heavier bonemold shield. The best shield for close combat. It can stop most bullets but machine guns will break it fast, even if the bullets bounce off.
Stinger:
A Floran semi-automatic spike thrower. A somewhat primitive handgun that silently fires bonemold spikes at a moderate speed. The spikes do less damage at longer distances and they need to be reloaded into the gun one by one.
Prickler:
It's an off-hand version of the Stinger so it can be used with other one-handed weapons. Usually paired with a Stinger but it can be used with melee weapons instead of a shield for a different advantage in melee combat.
Shredder:
A short range spike scattergun. It has the ability to fire all the loaded spikes at the same time, which can be lethal to unarmored targets. This gun suffers from the same disadvantages as the Stinger.
Raider:
A Floran fully automatic spike thrower. It's effective at medium range and its fire rate and moderate damage makes this gun a versatile choice for any Floran. As with these kind of archaic weapons, it suffers from the usual spike thrower disadvantages.
Marauder:
A more advanced version of the Raider. This one uses magazines and has a higher rate of fire but it's less accurate and louder. Works well with the lightly armored mercs.
Skewer:
A long range spike thrower comparable to a modern sniper rifle. It fires bigger spikes at higher speeds, making this gun the deadliest Floran weapon. Floran Hunters get an aiming bonus when crouching with this weapon equipped.
Thornnade:
It's a grenade made of Thorn fruit and a volatile liquid. The explosion releases spikes in all directions. It's set to explode when you start the throw, not when thrown so if you don't release it, it will explode in your hands. It's very volatile so it might even explode when disturbed with harmless particles.
Download Link:
Latest 1.9 Version of the mod.
https://www.dropbox.com/s/x395357zhueo4 ... 9.rar?dl=0