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Art Dump http://forums.datarealms.com/viewtopic.php?f=7&t=10691 |
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Author: | capnbubs [ Wed May 21, 2008 10:03 pm ] |
Post subject: | Re: Art Dump |
So... the reason I've been reading up on Prom's technique is so I can make a scene that fits with the original art style of CC. Here's my attempt at a backdrop.bmp in the same style as Prom's, I'm planning on using this for a scene in the next beta of the Crobotech pack. |
Author: | J23 [ Wed May 21, 2008 10:20 pm ] |
Post subject: | Re: Art Dump |
Looks nice, looking forward to the full thing. Planning on any new modules to go along with the map? |
Author: | capnbubs [ Wed May 21, 2008 10:32 pm ] |
Post subject: | Re: Art Dump |
yes, but I'm not sure if they'll make it into the next beta, depends on how difficult I find them. What are the most important bunker module parts? |
Author: | Falcon X [ Wed May 21, 2008 10:36 pm ] |
Post subject: | Re: Art Dump |
capnbubs wrote: yes, but I'm not sure if they'll make it into the next beta, depends on how difficult I find them. What are the most important bunker module parts? Tunnels, silos, brain bunker, and doors. |
Author: | Jox =3 [ Thu May 22, 2008 12:59 am ] |
Post subject: | Re: Art Dump |
Try make a Combine Nexus. Really full of details, if possible. |
Author: | Aspect [ Thu May 22, 2008 1:51 am ] |
Post subject: | Re: Art Dump |
Tunnels are the most important. However, in a custom scene the cool custom bunker things like silos and brain rooms are important. |
Author: | Roy-G-Biv [ Thu May 22, 2008 1:55 am ] |
Post subject: | Re: Art Dump |
capnbubs wrote: What are the most important bunker module parts?
Silos Tunnels Doors Bunkers Crawlthrough areas Now that'd be awesome. EDIT: How do you manage to get awesome looking sky gradiants? Everytime I try, the colours don't seem to be close-looking enough. |
Author: | capnbubs [ Thu May 22, 2008 2:01 am ] |
Post subject: | Re: Art Dump |
hrmm... I loaded the CC palette into photoshop so that I could see what gradients CC already had, then tried to pick something that wouldn't get too fudged up by the conversion to a paletted bitmap. |
Author: | bbbzzz234 [ Thu May 22, 2008 4:08 am ] |
Post subject: | Re: Art Dump |
Why did everyone forget corners and T-junctions, if we are expected to make a base with these, we need them too |
Author: | Krumbs [ Thu May 22, 2008 6:23 pm ] | ||
Post subject: | Re: Art Dump | ||
You should do the brain something like this. I know you have already done one, but maybe you could put your brain inside it.
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Author: | capnbubs [ Thu May 22, 2008 6:25 pm ] |
Post subject: | Re: Art Dump |
That's pretty cool krumbs, but a little too clean and bright for a Crobotech installation. |
Author: | Krumbs [ Thu May 22, 2008 6:29 pm ] |
Post subject: | Re: Art Dump |
Yeah of course, but you could draw your own dirty version. That is just an idea drawing done in 3 minutes. |
Author: | robolee [ Thu May 22, 2008 11:55 pm ] | ||
Post subject: | Re: Art Dump | ||
suggested brain bunker: (with some kind of reactor device.... )
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Author: | robolee [ Fri May 23, 2008 1:19 am ] |
Post subject: | Re: Art Dump |
also I present... A FACE! (no reference, sort of caricature-ish, randomly selected colours, obviously all by me, one layer used, done in photoshop) full sized: smaller (better quality): Attachment: |
Author: | Krumbs [ Fri May 23, 2008 10:28 am ] |
Post subject: | Re: Art Dump |
Wow! That is really good, I can't draw faces atall. Really nice nose aswell, great. And the brain is better than my one too. |
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