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 The Lounge 
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Joined: Wed May 18, 2011 2:44 am
Posts: 491
Location: Dank dreams.
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o7


Wed May 10, 2017 8:48 am
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Data Realms Elite
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Joined: Fri Jan 07, 2011 8:01 am
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Location: In your office, earning your salary.
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Ooohhh slowpoke as ♥♥♥♥ but I hope Non didn't mean he lost that Coabine mod he was working with other guys :/
The pictures of that looked insane.


Wed May 24, 2017 10:54 pm
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Joined: Sat Apr 21, 2012 11:18 pm
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Anyone know the name/thread of the mod where you have some kind of mind control over any unit? Meaning controlling enemy units, using the mouse to drag enemy actors/dropships, controlling guns...


Sat May 27, 2017 5:50 am
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Joined: Fri Sep 10, 2010 1:48 am
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Location: Halifax, Canada
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Post Re: The Lounge
H3FC wrote:
Anyone know the name/thread of the mod where you have some kind of mind control over any unit? Meaning controlling enemy units, using the mouse to drag enemy actors/dropships, controlling guns...

Sounds like this.


Sat May 27, 2017 5:32 pm
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Data Realms Elite
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Post Re: The Lounge
Bad Boy you're awesome :grin:


Mon May 29, 2017 3:41 am
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Joined: Fri Sep 10, 2010 1:48 am
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Location: Halifax, Canada
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Aww thanks, I do what I can :)


Wed May 31, 2017 4:34 am
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Joined: Fri Jun 23, 2017 3:12 am
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Hey, had an account here a long time ago, abandoned it (played CC since it was like, B27 or something, I was pretty active and hated due to my edgy-kid nature heheh), and got CC again, so just registered a new one.
I'm glad to see it's all alive, but it's not alive nuff, what happened?


Sat Jun 24, 2017 3:05 am
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Joined: Mon Oct 11, 2010 1:15 pm
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Location: Finlandia
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Joserum wrote:
I'm glad to see it's all alive

I think "on life support" is more fitting than "alive"


Sat Jun 24, 2017 4:06 am
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Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13143
Location: Here
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Post Re: The Lounge
Not enough updates, not enough modders, not enough interest in new mods, not enough people.


Sat Jun 24, 2017 4:14 am
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Joined: Fri Jun 23, 2017 3:12 am
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Well, it's good enough to bring me back, so I suppose there's still hope!
Tho I did see a lack of development in here... The game gets repetitive real quick now, so yeah, guess we could use some new stuff (I'm probably not the first or second to ask for this kind of thing)


Sat Jun 24, 2017 4:35 am
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Joined: Tue Aug 27, 2013 12:18 am
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The Steam workshop usually has new mods. Not a lot. But more than here if your looking for something new.


Tue Jul 18, 2017 5:32 pm
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Data Realms Elite
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Speaking of which, is there any news about Planetoid Pioneers?


Wed Jul 19, 2017 6:25 am
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Joined: Fri Jun 23, 2017 3:12 am
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They posted something about a new build coming up 3 days ago.
I've never really paid attention to that one. Can anyone sum it up to me? I saw it some time ago and thought it was intended to be for game devs and stuff, people who are good at creating (unlike CC, in which everything is already made, you just order and make the mess (in short, CC is less sandbox-ish)), but it doesn't look like that.
Yep, I'm a lazy ♥♥♥♥ asking for you guys to tell me what a game is about instead of looking it up myself.
It's just there's too much right now to see and I feel like the player's description of the game is more faithful to reality than the dev's.
And I hate gameplay videos.

On a side and unrelated note, I've been getting more and more intimate towards folk music, though I feel like I need some more knowledge.
So far I've listened to some old folk ballads, besides that I've always enjoyed folk metal (Finntroll is my fav), and I enjoyed Garmarna a lot. Also starting to know Gjallarhorn.
Thing is, I don't want to isolate myself in Scandinavia and Brittania, so I wanted maybe something different. Not that it isn't good, it's just too common and easy to find in terms of folk.
So I'm looking for some folk songs, those that make you feel different, as if you were trippin' and stuff. Also won't deny any folk metal.
Also, here is an example of...



Wed Jul 19, 2017 11:26 pm
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Planetoid pioneers is similar to CC in many respects:
  • Deformable stuff (CC it's terrain, PP it's objects, and instead of pixels it's done via surfaces)
  • Very moddable (both are essentially purpose-built mods on top of an engine)
  • Community-contributed content (data hired people to make most of the content for CC, sounds like he's doing the same for PP)


Sun Jul 23, 2017 1:43 am
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Joined: Thu May 05, 2011 1:30 am
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Location: Rent free in your head. Vacation in your ass.
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Post Re: The Lounge
Duh102 wrote:
Planetoid pioneers is similar to CC in many respects:
  • Deformable stuff (CC it's terrain, PP it's objects, and instead of pixels it's done via surfaces)
  • Very moddable (both are essentially purpose-built mods on top of an engine)
  • Community-contributed content (data hired people to make most of the content for CC, sounds like he's doing the same for PP)

11 years later, we might have a decent game to release early access for Steam.


Thu Jul 27, 2017 3:49 am
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