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Author:  Elpolodiablo [ Sat Jun 09, 2007 11:15 pm ]
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WoD is better. Its more open less rules and more story orientated.

Author:  venn177 [ Sun Jun 10, 2007 12:17 am ]
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WoD? Wussat?

Author:  Kokits [ Sun Jun 10, 2007 1:49 am ]
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Elpolodiablo wrote:
WoD is better. Its more open less rules and more story orientated.


Fist of all, I don't know what WoD is, so many of the following statements may be wrong:

I do agree that D&D has many rules. I don't agree that it is less open. If you have a good DM then you can do all kinds of fun stuff. Also remember that I haven't played WoD so I may be wrong.

Also, rules are sometimes good in a game. This link explains it well:

http://www.networkperformancedaily.com/2007/03/editorial_dungeons_dragons_net.html

Here's an excerpt if you don't care for the full link:

Quote:
The greatest barrier to creativity is a lack of boundaries. Counter-intuitive - almost zen-like - but we've found it to be true.

And this is why people play Dungeons & Dragons (and similar games), and why network engineers often spend time putting out fires when they could be improving the network.

Allow me to explain.

Dungeons & Dragons, if you're not familiar with it, is a game where people tell a story and when there's a moment of indecision in the game, the players roll dice to determine what happens.

(And yes, I play these types of games, though my favorite is Hero. No, I haven't had a date recently. What's your point?).

(Continued...)

As ridiculous as this may seem - and I'll admit, it's pretty darn ridiculous - the use of dice and placing artificial limitations on the characters are the way that people help to improve the story. Because it's much harder for a group of people to get together and just tell the story without some sort of limitation.

Let's try a little thought experiment.

Tell a story right now. It can be about or on anything. It doesn't have to be a good story or even a long story. You don't even have to write it down.

Having difficulty?

Okay. Try telling a story about a talking dog and a troll that live together in a cave.

That's a little easier, isn't it?

The more limitations that are given - boundaries or obstacles - the more the brain works to be creative. You look to make the most of your boundaries; you look for ways to surpass the obstacles.

Author:  Elpolodiablo [ Sun Jun 10, 2007 1:57 am ]
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http://www.white-wolf.com/worldofdarkness/

Quote:
The world is not what you think. Beneath skyscrapers' leering gargoyles, factories belching smoke and streets packed with the human throng lurk things we are not meant to see. Creatures dwell in the shadows and hidden places.They watch you, stalk you and prey upon your body and soul. The life you lead is a lie. Your darkest fears aren't make-believe.

They're real.

What Is The World Of Darkness?

The stories told in this game are set in the World of Darkness. It’s a place very much like our world, sharing the same history, culture and geography. Superficially, most people in this fictional world live the same lives we do. They eat the same food, wear the same clothes, and waste time watching the same stupid TV shows. And yet, in the World of Darkness, shadows are deeper, nights are darker, fog is thicker. If, in our world, a neighborhood has a rundown house that gives people the creeps, in the World of Darkness, that house emits strange sighs on certain nights of the year, and seems to have a human face when seen from the corner of one’s eye. Or so some neighbors say. In our world, there are urban legends. In the World of Darkness, there are urban legends whispered into the ears of autistic children by invisible spiders.

The Elements of Stylish Horror
The World of Darkness book presents rules for playing a type of roleplaying game called Storytelling. In this type of game, the traditional elements of a story — theme, mood, plot and character — are more important than the rules themselves. The rules serve to help you tell stories about your characters in an interactive experience. They help prevent arguments and provide a solid basis for handling elements of chance, but they don’t overshadow the story itself. The triumphs and tragedies of your characters as they try to survive and even thrive in the World of Darkness are the main focus, not dice rolls or lists of traits.

Storytelling games involve at least two, although preferably four or more players. Everybody involved in the game participates in telling a group story — the players create and act out the roles of their characters, and the Storyteller creates and reveals the plot, introducing allies and antagonists with which the players’ characters interact. The players’ choices throughout the course of the Storytelling experience alter the plot. The Storyteller’s job isn’t to defend his story from any attempt to change it, but to help create the story as events unfold, reacting to the players’ choices and weaving them into a greater whole, introducing secondary characters and exotic settings. In order to play the supernatural creatures that inhabit The World of Darkness, you must purchase a companion book such as Vampire: The Requiem.

Author:  Kokits [ Sun Jun 10, 2007 3:48 am ]
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Looks very interesting. I think I would still prefer D&D though. It doesn't look as creepy.

Author:  Prod [ Sun Jun 10, 2007 4:04 am ]
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Dungeions and Dragons... never played it, never seen, but I have heard of it. I used to think like how Greenguy said, but that is noobish. It sounds like a hard game that would take forever to understand.

Author:  Kokits [ Sun Jun 10, 2007 4:07 am ]
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It's really fun, even if you have no idea how to play.

Find some friends that play it, and give it a try.

Author:  Prod [ Sun Jun 10, 2007 4:08 am ]
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I know no one who plays it, that is why I am so unfamiliar with it.

Author:  Kokits [ Sun Jun 10, 2007 4:11 am ]
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Ask around, you may be surprised.

And if that fails, approach those dorks that play it everyday during lunch at your school.

Author:  Lord Kelhoth [ Sun Jun 10, 2007 11:02 pm ]
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I Play D&D and WoD. They both can have great stories it just depends on your DM.

But about all the other systems which are fun like Exalted, and D20 modern.

Author:  The Fat Sand Rat [ Mon Jun 11, 2007 12:52 am ]
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I can't ever find anyone to play with... Greenguy, you are still an idiot.
*takes back apology*
D&D can be very fun when played correctly, and also-
Dork- idiot, obsessed with collecting rocks weighing no more or less than 20 grams, or something like that.
Nerd- often obsessed with an academic topic, like history, knows a lot of stuff, but only some of it is useful, and the rest is trivia.
Geek- similar to the nerd, except generally less arrogant, very good with computers, and ranks socially anywhere from recluse to centre of the party.

Author:  lokomotivet [ Mon Jun 11, 2007 4:03 am ]
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D&D is fun(pen and papper). There are so many out there who havent tried it yet and claims that the game sucks etc. It's a shame that there is not so many D&D players out there, or atlest where i live. :(

Author:  Kokits [ Mon Jun 11, 2007 4:06 am ]
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lokomotivet wrote:
D&D is fun(pen and papper). There are so many out there who havent tried it yet and claims that the game sucks etc. It's a shame that there is not so many D&D players out there, or atlest where i live. :(


I definetly agree.

Author:  coilgunner [ Mon Jun 11, 2007 2:35 pm ]
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one of my friends said that he was so bored while having nothing to do that he made a map with 84 tiles and gave every single tile 4 stripes and a diamond in the middle and colored it all

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