View unanswered posts | View active topics It is currently Mon Oct 14, 2019 3:16 pm



Reply to topic  [ 3 posts ] 
 Something weird in B21 
Author Message

Joined: Sat Aug 23, 2008 2:51 pm
Posts: 209
Reply with quote
Post Something weird in B21
In the latest version I found something really annoying. I opened scene editor and chose Tutorial Terrain.
I edited it and tested it. After 30min, the enemy count was like 100 something but with only two dead bodies. Tutorial Terrain was also not a "360 degree" map. So my theory is that the enemy just spawns off of the map and instantly dies...

Any idea how to fix this?

By the by, what does the Area Editor do?


Mon Aug 25, 2008 2:04 pm
Profile
User avatar

Joined: Sun Dec 09, 2007 3:31 pm
Posts: 19
Reply with quote
Post Re: Something weird in B21
duo9ace wrote:
By the by, what does the Area Editor do?


The area editor creates invisible rectangles which the Lua script for the scene can use for events.

You can use areas to define dropship landing points for the enemy AI or to kill anyone who walks into a certain area.
Both of those examples can be found in \Cortex Command\Base.rte\Scenes\Scripts\Maginot.lua

If you're interested, information and learning resources can be found in viewforum.php?f=73


Mon Aug 25, 2008 2:39 pm
Profile

Joined: Sat Aug 23, 2008 2:51 pm
Posts: 209
Reply with quote
Post Re: Something weird in B21
Thanks beef
I'm sorta new at scripting stuff and this kind of stuff.


Mon Aug 25, 2008 2:50 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 3 posts ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.015s | 15 Queries | GZIP : Off ]