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 Crashing on Startup? 
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Joined: Sat Nov 29, 2008 9:22 pm
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Post Crashing on Startup?
Abortion in file .\System\Reader.cpp, line 530, because:

Refering to an instance ('Gold Pile') to copy from that hasn't been defined! in
Base.rte/Scenes/Random.ini at line 170!

This last frame has been dumped to 'abortscreen.bmp'

I keep getting this error when I try to start my game.
It was working fine until I registered the copy and had to quit.

I didn't make (or edit) anything in the editors, so I don't know what to do.


Sat Nov 29, 2008 9:38 pm
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Joined: Sun Mar 18, 2007 5:35 am
Posts: 3778
Location: Largo, Florida
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Post Re: Crashing on Startup?
Try to reinstall.


Sat Nov 29, 2008 10:03 pm
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Joined: Sat Nov 29, 2008 9:22 pm
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Post Re: Crashing on Startup?
I have, about 4 times now.

Is there anyway to do a clean reinstall?
Like, where the computer is fooled into thinking that it's the first time installed?


Sat Nov 29, 2008 10:08 pm
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Joined: Sat Nov 29, 2008 9:11 pm
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Post Re: Crashing on Startup?
Try what I did -- drag the entire Data Realms folder out onto the desktop, and THEN try a reinstall. It fixed my startup crashing.


Sat Nov 29, 2008 10:10 pm
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Post Re: Crashing on Startup?
Got it working... but is it safe to do anything running out of the desktop?


Sat Nov 29, 2008 10:13 pm
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Joined: Sat Nov 29, 2008 9:11 pm
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Post Re: Crashing on Startup?
It's perfectly safe. Why it works when it's running on the desktop, and not when it's running from its folder confuses me to no end.


Last edited by Talent on Sat Nov 29, 2008 10:53 pm, edited 1 time in total.



Sat Nov 29, 2008 10:50 pm
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Post Re: Crashing on Startup?
I actually didn't have to re-install.
I just hit the shortcut to the .exe and it started working.
Should I register the game with it un-installed?


Sat Nov 29, 2008 10:52 pm
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Joined: Sat Nov 29, 2008 9:11 pm
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Post Re: Crashing on Startup?
Try it. I guess we can just hope for the best, haha.


Sat Nov 29, 2008 10:54 pm
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Joined: Sat Nov 29, 2008 9:22 pm
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Post Re: Crashing on Startup?
Yeah, I'm going to. The mods are even working now.
Thanks!


*I'm gonna keep this open, even though it's fixed... someone else may need it.


Sat Nov 29, 2008 10:55 pm
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