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 Lua 
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Joined: Thu Mar 06, 2008 10:54 pm
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Post Lua
Ok, I think this is in the right place, because it will practicaly be necessary to make mods in the fututre, so here it goes.....

Where would you learn lua and is it easy to




Thx to all :)


Fri May 16, 2008 8:52 pm
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Post Re: LUA
http://www.lua.org/home.html


Is it too much to ask for you to look, at least once?


Fri May 16, 2008 8:58 pm
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Falcon X wrote:
http://www.lua.org/home.html


Is it too much to ask for you to look, at least once?

Thx, sorry.


Fri May 16, 2008 9:00 pm
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Post Re: LUA
Why is Lua relevant?


Fri May 16, 2008 9:40 pm
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Did you just say that....................
Did you not ever hear about LUA being in future CC builds??
DEV-Log?


Fri May 16, 2008 9:48 pm
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The Mind wrote:
Ok, I think this is in the right place, because it will practicaly be necessary to make mods in the fututre, so here it goes.....


No, it "practicaly" won't.
Data said it will compliment the same variable based system we are using now.

The Mind wrote:
Did you just say that....................
Did you not ever hear about LUA being in future CC builds??
DEV-Log?


And if you ever read the "DEV-Log" you would already know.


Fri May 16, 2008 10:11 pm
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Post Re: LUA
It's Lua, not LUA.

It's not an acronym, Christ.


Fri May 16, 2008 10:42 pm
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Post Re: LUA
Guns with 2 fire modes

Extreme campaing experience

Ultra-Smart AI


Holy ♥♥♥♥...


IT'S Lua!!1!

Image

By Jox


Fri May 16, 2008 10:54 pm
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Post Re: LUA
venn177 wrote:
It's Lua, not LUA.

It's not an acronym, Christ.


Even if it isn't an acronym, does it really matter if it's Lua instead of LUA?


Fri May 16, 2008 11:22 pm
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war_man333 wrote:
venn177 wrote:
It's Lua, not LUA.

It's not an acronym, Christ.


Even if it isn't an acronym, does it really matter if it's Lua instead of LUA?


Yes. http://www.lua.org/about.html#name


Fri May 16, 2008 11:25 pm
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Post Re: LUA
Hmm, it'd be funny if the CC moon were named Lua.
Becuase Lua will become pretty important in CC, and it's name means moon.

Anyways, the scripting should allow for huge possibilities in modding, and I can very easily see the engine being used now to make complete other games.
I'm thinking of the concepts for one myself, but I'll almost certainly never finish it.


Fri May 16, 2008 11:50 pm
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Post Re: LUA
Azukki wrote:
Hmm, it'd be funny if the CC moon were named Lua.
Becuase Lua will become pretty important in CC, and it's name means moon.


That's actually not a half-bad idea.


Sat May 17, 2008 12:02 am
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Lua.org About site wrote:
Please do not write it as "LUA", which is both ugly and confusing, because then it becomes an acronym with different meanings for different people. So, please, write "Lua" right!


Well, what exactly will Lua do that regular INI coding can't do?


Sat May 17, 2008 12:07 am
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Post Re: Lua
Roy-G-Biv wrote:
Lua.org About site wrote:
Please do not write it as "LUA", which is both ugly and confusing, because then it becomes an acronym with different meanings for different people. So, please, write "Lua" right!


Well, what exactly will Lua do that regular INI coding can't do?


Everything.

.ini "coding" isn't coding. It's just assigning a lot of variables. Just adding a simple if statement unlocks vast opportunities for modders.


Sat May 17, 2008 12:10 am
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Post Re: Lua
Lua will, for one, enable you to declare flexible variables, and do logical arguments. In other words, I can make a script that says that:

if <something happens> then <something happens>
but if <nothing happens> then <something else happens>

That, along with triggers, which enable a modder to (shocking) trigger an event, action, or movement based on something else, true ingame logic, checking, and flexible modification of normally hardcoded variables while in-game promises some very unique modding possibilities.

When you get right down to it, really, damn near anything is possible in Lua.

Data himself said on IRC a few weeks ago that, and I quote "Lua is just so goddamn powerful".


Sat May 17, 2008 12:13 am
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