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Making specific zone actions
http://forums.datarealms.com/viewtopic.php?f=73&t=12071
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Author:  whitty [ Sun Aug 24, 2008 11:46 pm ]
Post subject:  Making specific zone actions

How would i make it so that if an actor went into a zone I made, it gibbed?

Author:  Grif [ Mon Aug 25, 2008 12:02 am ]
Post subject:  Re: Making specific zone actions

Well do you want the short answer or the long answer?

Short answer: name the area "Kill Zone".

Long answer: Make a scene, give it a custom lua file, set up a lua script for that zone, make the zone work with the lua script.

Attached is an .rte that offers a template of an area, how to set up a lua script to run with the scene, and how to make a "zone" do things.

I won't just give you how to make it gib things, though. Figure that one out yourself. The Quick Console Commands thread is a great resource.

Author:  whitty [ Mon Aug 25, 2008 12:04 am ]
Post subject:  Re: Making specific zone actions

Thanks a ton! :D

*edit*
Ok, naming it Kill Zone doesn't work for me (they don't gib).

Is there anything wrong with the code?
Code:
   AddArea = Area
      AddBox = Box
         Corner = Vector
            X = 3046
            Y = 797
         Width = 159
         Height = 65
      Name = Kill Zone

Author:  Grif [ Mon Aug 25, 2008 1:12 am ]
Post subject:  Re: Making specific zone actions

Oh, I forgot.

Kill zone is commented out of Maginot.Lua by default.

You can look in there (at the bottom), take the code, and put it into your own .rte's .Lua file.

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