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 Assault on Fort Malgar 
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Joined: Sat Jan 27, 2007 9:38 am
Posts: 170
Location: St. Louis, MO
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Post Re: Assault on Fort Malgar
The Fat Sand Rat wrote:
For some reason, it doesn't work. No scripts activate.

Load it from the campaign menu.


Tue Aug 26, 2008 1:23 am
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Joined: Fri Nov 16, 2007 6:32 pm
Posts: 211
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Post Re: Assault on Fort Malgar
Eh, it doesn't work for me, it crashes CC while loading.

EDIT:
By loading, I mean when you first start up Cortex Command.

SECOND EDIT:
Never mind, it isn't your map, it just happened to crash on your map, every time..


Tue Aug 26, 2008 1:27 am
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Joined: Thu Jun 26, 2008 8:18 am
Posts: 241
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Post Re: Assault on Fort Malgar
For the scripts in the file, do you have to load them in-game? 'Cause I suck at Lua..


Tue Aug 26, 2008 6:51 pm
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Joined: Fri Nov 16, 2007 6:32 pm
Posts: 211
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Post Re: Assault on Fort Malgar
You have to select FortMalgar in the Campaign menu.
It's near the center.


Tue Aug 26, 2008 6:56 pm
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Joined: Sat Feb 03, 2007 7:11 pm
Posts: 1496
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Post Re: Assault on Fort Malgar
Wow, this map is a fantastic template. Even though when
I try to implement enemies delivering with the proper code
from the map, nothing happens.

I suppose that I'll be able to see what sort of thing I missed
when Lua Documentation comes out.

Thank you.


Tue Aug 26, 2008 7:58 pm
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Joined: Fri Aug 31, 2007 2:30 am
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Location: In your head.
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Post Re: Assault on Fort Malgar
I can't load it, CC crashes when it references maginot.


Mon Nov 10, 2008 2:22 am
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Joined: Sun May 18, 2008 8:30 am
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Post Re: Assault on Fort Malgar
That's because maginot is in missions.rte now.


Mon Nov 10, 2008 2:29 am
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Joined: Wed Jul 09, 2008 1:34 am
Posts: 218
Location: Monkey Island: It is teh fluffy here.
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Post Re: Assault on Fort Malgar
Yeah, it crashes for me too: can't find reference to Maggot Terrain
How do I fix it?


Mon Nov 10, 2008 5:56 am
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Joined: Fri Mar 02, 2007 6:59 am
Posts: 1726
Location: NSW, Australia
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Post Re: Assault on Fort Malgar
HEY GUYS IT'S BROKEN!

If you want to fix it, look at the error, work out the code that's causing it, and fix it.
from your rantings, It seems that you need to change the code so it references that map at missions.rte instead of base.rte

Easy.


Tue Nov 11, 2008 11:15 am
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Joined: Fri Aug 31, 2007 2:30 am
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Location: In your head.
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Post Re: Assault on Fort Malgar
what should the reference be set to?


Wed Nov 12, 2008 2:41 am
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Joined: Tue Nov 11, 2008 8:26 am
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Location: Near Aloha
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Post Re: Assault on Fort Malgar
Change Index.ini to this:

Code:
DataModule
   IncludeFile = Missions.rte/Terrains.ini
   IncludeFile = FortMalgar.rte/Scenes/FortMalgar.ini
   IncludeFile = FortMalgar.rte/Activities.ini


Wed Nov 12, 2008 9:30 pm
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Joined: Sun Jan 28, 2007 10:32 pm
Posts: 1609
Location: UK
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Post Re: Assault on Fort Malgar
Nice! I suggest using dropship deployment for the player rather than the rocket, however... it may just be me, but four times out of five the rocket has a bad landing and ends up killing or crippling the clone it drops off, which can sometimes cost you lives. :(

Ed: Something else to consider; add a concrete spar to the right edge of the landing pad so that the dummies have go down into the base. Half the time they just congregate under the landing pad.


Fri Nov 14, 2008 8:06 am
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Joined: Wed Dec 13, 2006 5:27 am
Posts: 3138
Location: A little south and a lot west of Moscow
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Post Re: Assault on Fort Malgar
I gave the dropship deployment a try. They drop you from a deadly height for some reason.
And this is a fine, if not very difficult scene. Good job. I'm using it to learn a bit and hopefully build my own.


Sun Nov 16, 2008 2:25 am
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Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
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Location: Canadida
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Post Re: Assault on Fort Malgar
TheLastBanana wrote:
I gave the dropship deployment a try. They drop you from a deadly height for some reason.
And this is a fine, if not very difficult scene. Good job. I'm using it to learn a bit and hopefully build my own.

The Spawnpoint area is too tall, see for example the Defenders' spawnpoint.


Sun Nov 16, 2008 3:08 am
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Location: A little south and a lot west of Moscow
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Post Re: Assault on Fort Malgar
Ah, you're right. Thanks for the tip.


Sun Nov 16, 2008 4:55 am
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