View unanswered posts | View active topics It is currently Fri Mar 29, 2024 3:18 pm



Reply to topic  [ 7 posts ] 
 Increase integrity of doors? 
Author Message

Joined: Tue May 05, 2009 2:07 am
Posts: 1
Reply with quote
Post Increase integrity of doors?
Hiya, I'm new to modding Cortex Command, I've been messing around with Maginot, I changed it so that the player is now the attacker, and the computer is defending the base, but I was wondering if there was a way to make doors take more punishment before dying? I tried editing the 'Door Metal' material in Materials.ini, but nothing I did seemed to have much affect, also it looked like the material for Concrete had about the same values as the door material, even though the concrete is very obviously stronger.

Thanks for your help :)


Tue May 05, 2009 2:10 am
Profile
User avatar

Joined: Thu Feb 12, 2009 1:47 am
Posts: 1182
Reply with quote
Post Re: Increase integrity of doors?
change the material the doors are made of to 'Test'.


Tue May 05, 2009 2:19 am
Profile
happy carebear mom
User avatar

Joined: Tue Mar 04, 2008 1:40 am
Posts: 7096
Location: b8bbd5
Reply with quote
Post Re: Increase integrity of doors?
Add zeros to GibImpulseLimit and GibWoundLimit. If you add too many it will crash Cortex, but just enough and it'll be dang hard to kill.


Tue May 05, 2009 2:21 am
Profile
User avatar

Joined: Sat Nov 03, 2007 9:44 pm
Posts: 1916
Location: Flint Hills
Reply with quote
Post Re: Increase integrity of doors?
Duh102 wrote:
Add zeros to GibImpulseLimit and GibWoundLimit. If you add too many it will crash Cortex, but just enough and it'll be dang hard to kill.

The more important of the two is GWL.
And it'll be how many times it needs to be shot to die, although some weapons vary.
So you don't necessarily want to just dump zeros on the value.

Say you put GWL at 300. An M16 wielding soldier would have to do ten mag dumps on the thing to break it. He would be delayed and occupied somewhere around 40 seconds. And that would be to break each door, if you're using the dual doors modules.


Tue May 05, 2009 1:01 pm
Profile
User avatar

Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
Reply with quote
Post Re: Increase integrity of doors?
GibImpulseLimit is how hard you have to hit it to make it shatter. So a higher one is less likely to break in response to a rocket crashing into it... well actually it'd just require the rocket to be moving faster, but you get what I mean.


Tue May 05, 2009 1:21 pm
Profile WWW
REAL AMERICAN HERO
User avatar

Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
Reply with quote
Post Re: Increase integrity of doors?
Actually, with CC's hideous motion transfer you could probably just walk through it if you tried hard enough, but that's besides the point.


Tue May 05, 2009 2:41 pm
Profile
User avatar

Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
Reply with quote
Post Re: Increase integrity of doors?
Ah yes, that too. If left alone with a bunker door and no weapon, a Clone will eventually phase its way through the door instead. So you still have to watch the doors.
Anyway, with a low enough caliber or splash damage weapon, self disarming is quite common amongst AI, so this happens quite a bit more than you'd think.


Wed May 06, 2009 9:05 am
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 7 posts ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.094s | 17 Queries | GZIP : Off ]