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 Lua 
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Joined: Thu Mar 06, 2008 10:54 pm
Posts: 1359
Location: USA
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Post Lua
Why does this not work? :)

Code:
function Update(self)
   for actor in MovableMan.Actors do
      if actor.Team ~= self.Team then
         actor:GibThis()
      end
   end
end
         


Wed May 20, 2009 10:59 pm
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Joined: Wed Dec 13, 2006 5:27 am
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Location: A little south and a lot west of Moscow
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Post Re: Lua
What exactly doesn't work with it?


Thu May 21, 2009 12:44 am
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Post Re: Lua
I already told him on IRC. He's trying to access a grenade's team. I DON'T THINK SO, TIM.


Thu May 21, 2009 1:44 am
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Post Re: Lua
Im sure Lord Tim could make a grenade have a team.


Thu May 21, 2009 1:45 am
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Post Re: Lua
The Mind wrote:
Im sure Lord Tim could make a grenade have a team.


No he couldn't. He could set a variable called self.Team to the nearest actor's team on spawn. That's it(and that's the way to do things like this).


Thu May 21, 2009 1:48 am
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Post Re: Lua
Code:
function Create(self)
    local curdist = 50;
    for actor in MovableMan.Actors do
   local avgx = actor.Pos.X - self.Pos.X;
   local avgy = actor.Pos.Y - self.Pos.Y;
   local dist = math.sqrt(avgx ^ 2 + avgy ^ 2);
   if dist < curdist then
       curdist = dist;
       self.parent = actor;
   end
    end

    if not MovableMan:IsActor(self.parent) then
   self:GibThis();
    end
    self.Team = actor.Team
end

Done for you.

And what if the grenade is an actor?


Thu May 21, 2009 6:20 am
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Post Re: Lua
It's not an actor. He said it wasn't.

Derp.


Thu May 21, 2009 6:42 am
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Post Re: Lua
I was talking about making a grenade with a team.


Thu May 21, 2009 6:49 am
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: Lua
You can't.

DERP!


Thu May 21, 2009 11:39 pm
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Post Re: Lua
I meant having a actor sprited like a grenade, somehow added into inventory with lua.


Fri May 22, 2009 6:32 am
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Post Re: Lua
Holy ♥♥♥♥ kids.

AddInventoryItem = AHuman
CopyOf = Grenade Actor

oh ♥♥♥♥ wow such cool lua


Fri May 22, 2009 2:31 pm
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Post Re: Lua
I meant so you can add it into actors without having it built in.


Sat May 23, 2009 2:49 am
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