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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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 Inventory
From the point of view of an actor and an inventory item working togerther, is there any way to determine if the item is out?
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Sun May 24, 2009 8:18 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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 Re: Inventory
Well any script you have running on the gun will stop running once you're holding it.
If that helps.
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Sun May 24, 2009 4:56 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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 Re: Inventory
From there I guess I could have a timer constantly reset by the gun.
The actor checks the timer, and if it's over something reasonable, it knows it's holding the gun.
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Sun May 24, 2009 5:13 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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 Re: Inventory
Except it'd have to be a global timer so any other instances of the gun would ♥♥♥♥ it up.
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Sun May 24, 2009 8:01 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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 Re: Inventory
The gun sets the timer on the nearest actor with the timer.
As long as the two actors don't get too close, it should work.
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Sun May 24, 2009 8:17 pm |
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