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 Manipulating time 
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Joined: Thu Aug 23, 2007 6:22 am
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Post Manipulating time
I'm new to Lua, and was wondering exactly how much you can control the flow of time(like zalo's time capsule)? Although I'm really just hoping against odds that CC can handle time being reversed.

Thanks in advance.


Thu May 28, 2009 12:20 am
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Joined: Fri Dec 22, 2006 4:20 am
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Post Re: Manipulating time
CC can not remember what happened 10 seconds earlier, sorry.
You can only slow/speed up time.


Thu May 28, 2009 12:21 am
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Post Re: Manipulating time
Aww, but I expected as much(I didn't expect it to be braid). :(

On another note how hard would it be to make the passing of time oscillate?


Thu May 28, 2009 12:28 am
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Post Re: Manipulating time
Actually, you can revert the flow of time. You just need to set the velocity of each object in the scene to (Object.Vel * -1).
It's not a REAL reverted time, as you will just revert all particles' trajectory, but it looks cool, that I can assure.


... Just don't use that technic yet. Please. I'm about to release a mod using it.


Thu May 28, 2009 1:35 am
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Joined: Sat Feb 03, 2007 7:11 pm
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Post Re: Manipulating time
Tim made a true time reverser.

He's just awesome like that.


Thu May 28, 2009 4:20 am
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Post Re: Manipulating time
zalo wrote:
Tim made a true time reverser.

He's just awesome like that.


Except it barely reverses anything~


Thu May 28, 2009 5:24 am
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Post Re: Manipulating time
zalo wrote:
Tim made a true time reverser.

He's just awesome like that.


Care to show me the thread(if there is one)?


Thu May 28, 2009 6:32 am
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Joined: Tue Nov 06, 2007 6:58 am
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Post Re: Manipulating time
You could ignore the preformance loss and log everything to a userdata indexed table, in a table indexed by time.


Thu May 28, 2009 7:05 am
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