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 Reversing Velocity 
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Joined: Fri Dec 22, 2006 4:20 am
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Post Re: Reversing Velocity
So, add an emitter and apply the code to the MOPixels.


Tue Jun 09, 2009 1:54 pm
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Joined: Wed Oct 25, 2006 7:57 pm
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Post Re: Reversing Velocity
Woah, Ninja'd, forgot about that.


Tue Jun 09, 2009 2:00 pm
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Joined: Sun Jul 13, 2008 9:57 am
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Post Re: Reversing Velocity
piipu wrote:
I believe the reason for this is because triangles don't work that way.

my bad. i cant rememeber why i thought that one worked O_o, you can still shorten the currently three step process by using pythagoras on the magnitudes though.
oh, wait, second thought:
dist = ((vector1 - vector2).Magnitude) should do the pythagoras for us. hooray, proper method. my bad for the other one ^^;;


Tue Jun 09, 2009 9:50 pm
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Post Re: Reversing Velocity
No Lua from attachables? : I

♥♥♥♥.


Tue Jun 09, 2009 11:11 pm
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