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 Removing Settled MOPixels 
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Joined: Sun May 31, 2009 1:04 am
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Post Removing Settled MOPixels
Is there anyway, though Lua, to remove MOPixels that have already settled? (ie. have become immobile)


Fri Jul 10, 2009 10:50 am
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Joined: Wed Jan 07, 2009 10:26 am
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Location: That quaint little British colony down south
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Post Re: Removing Settled MOPixels
What? They settle into terrain. So if they've settled they have become terrain.
On the other hand, if you just want to remove them as they stop moving you could just delete them as the velocity hits zero...


Fri Jul 10, 2009 11:01 am
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Joined: Sun Jul 13, 2008 9:57 am
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Location: some compy
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Post Re: Removing Settled MOPixels
i think he means all the settled mopixels of a cirtain type. i dont think we can do anything with terrain as of yet, so no.


Fri Jul 10, 2009 11:04 am
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: Removing Settled MOPixels
Give them a custom strength and CastObstructionRay for anything above that strength?


Fri Jul 10, 2009 4:09 pm
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Joined: Wed Dec 13, 2006 5:27 am
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Location: A little south and a lot west of Moscow
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Post Re: Removing Settled MOPixels
As of yet, we can't turn terrain pixels into MOPixels.
GetTerrMatter gets the material index of the pixel at that point.
CastStrengthRay and CastSWeaknessRay raycast for material of certain strengths.
That's about all we have for now, though.


Fri Jul 10, 2009 11:16 pm
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