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 ACRocket door function? 
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Data Realms Elite
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Joined: Tue May 25, 2010 8:27 pm
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Post ACRocket door function?
Had a good long search and after finding hardly anything useful and nothing fully conclusive I decided a new thread was in order.

I need to know if there are Lua functions that forcibly open and/or close all exits. If there are not, is there a hacky way round it?


Fri Sep 17, 2010 11:52 pm
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Joined: Tue Jun 12, 2007 11:52 pm
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Post Re: ACRocket door function?
You can force the doors open by using the controller input that makes actors Fire. I haven't figured out how to close the doors yet.


Sat Sep 18, 2010 6:52 pm
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DRL Developer
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Post Re: ACRocket door function?
Use an invisible actor to trigger it?


Sat Sep 18, 2010 7:09 pm
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Post Re: ACRocket door function?
Controller.PRESS_FACEBUTTON is what you're looking for. When it's set to true, it either opens or closes the doors depending on their current state.


Sat Sep 18, 2010 7:09 pm
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Data Realms Elite
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Post Re: ACRocket door function?
Thanks very much :grin:


Sat Sep 18, 2010 7:50 pm
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Post Re: ACRocket door function?
Actually, Controller.PRIMARY_ACTION also works. There's a lot of redundant functions around.


Sat Sep 18, 2010 11:20 pm
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REAL AMERICAN HERO
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Post Re: ACRocket door function?
Redundant but not identical. PRESS_FACEBUTTON is obviously a gamepad related hook, whereas PRIMARY_ACTION is a generic statement. There's situations where only one would be useful.


Sun Sep 19, 2010 8:39 am
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