|Data Realms Fan Forums
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|Author:||akblabla [ Fri Feb 04, 2011 4:51 pm ]|
|Post subject:||AI_GOTO optimation|
I have a problem. I am currently making a gamemode which involves buildings producing units which automatically attacks the enemy. My problem is that the AIMODE_GOTO and AIMODE_BRAINHUNT lags horribly. My 250 fps drops to 10 for a sec when AIMODE_GOTO is set by lua. When i remove the AIMODE_GOTO from my code, the lag is completely gone.
Anybody got some smart tricks to avoid it. I don't think I've had the lag in skirmish defense and anyother mode where the enemy comes by dropships.
Here is the code where I use the AI_GOTO
function Battlegrounds:Teleport(from , to , actor)
--Teleport the actor.
actor.Pos = to;
actor.Vel.Y = 0;
--Make the actor glow for a while.
--Create the teleportation effect for both teleporters in the set.
local fxa = CreateAEmitter("Teleporter Effect A");
fxa.Pos = from;
local fxb = CreateAEmitter("Teleporter Effect B");
fxb.Pos = to;
actor.AIMode = Actor.AIMODE_GOTO;
if actor.Team == 0 then
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