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manual reload question
http://forums.datarealms.com/viewtopic.php?f=73&t=25118
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Author:  salt_1219 [ Fri Aug 12, 2011 6:40 am ]
Post subject:  manual reload question

Is there a way to stop the gun from reloading once the clip is empty till you hit a certain key?

Author:  Coops [ Fri Aug 12, 2011 5:23 pm ]
Post subject:  Re: manual reload question

Try this.

Code:
if self:NeedsReloading() then
    self.IsEmpty = true
end


Im not entirely sure if that works though. Having the weapon empty and then clicking is hardcoded to make you reload.

Author:  salt_1219 [ Fri Aug 12, 2011 7:06 pm ]
Post subject:  Re: manual reload question

Hard coded you say.... Ok well thanks coops, i downloaded the manual reloading shotgun, i will take a look at its code too.

Author:  Grif [ Fri Aug 12, 2011 8:28 pm ]
Post subject:  Re: manual reload question

Yeah, it sucks. If you've got a fullauto weapon, and you hold down the fire key, the weapon will loop through the first magazine and auto-reload the second regardless of what you do. If you don't have it fullauto, the transition from 0 rounds to 'reloading' is still hardcoded and instantaneous.

Author:  salt_1219 [ Fri Aug 12, 2011 9:58 pm ]
Post subject:  Re: manual reload question

Thanks grif, maybe i will just come up with a different fix then.

The real problem is the gun i have lags the game if you spam too many rounds without detonating them. I thought preventing a new mag from loading till the last was detonated would fix that.

Author:  Coops [ Fri Aug 12, 2011 10:12 pm ]
Post subject:  Re: manual reload question

You could just have the weapon check if there are too many of whatever and disable the weapon if there is, or delete the oldest in simulation of said whatever.

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