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 Script: Teleporter script fix [Request fulfilled] 
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Joined: Tue Apr 01, 2008 4:49 pm
Posts: 1972
Location: The Netherlands
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Post Script: Teleporter script fix [Request fulfilled]
Helloes,

The script below, originally created by Lafe, makes sure that the contents of a gibbed ACRocket go to the "UniTec Teleport Pad", which is an actor as you can see.
My question is: Can the actor be modified into a MOSRotating?

Code:
function Create(self)
   for actor in MovableMan.Actors do
       if actor.Team == self.Team and actor.PresetName == "UniTec Teleport Pad" then
         self.Pos = actor.Pos
         self:GibThis()
end
   end
      end
function Destroy(self)
   ActivityMan:GetActivity():ReportDeath(self.Team, -1);
end


Last edited by Gotcha! on Wed Sep 07, 2011 5:19 pm, edited 1 time in total.



Wed Sep 07, 2011 5:02 pm
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Joined: Tue Nov 17, 2009 7:38 pm
Posts: 909
Location: France
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Post Re: Script: Teleporter script fix
Yes it can, you'd have to replace MovableMan.Actors by MovableMan.Items or MovableMan.Particles, I don't remember which one. The team recognition may be lost however, in that case you'd have to script the teleport pad to have a specific Mass or Sharpness or PresetName that will allow you to identify its team (for example team 0 will have a mass of 1250, team 1 1251,...etc).


Wed Sep 07, 2011 5:14 pm
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Joined: Tue Apr 01, 2008 4:49 pm
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Post Re: Script: Teleporter script fix
Ouch. Thanks. You know what, I'll, uhh, leave it the way it was. It can do without sprite animation. :oops:


Wed Sep 07, 2011 5:19 pm
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Joined: Tue Nov 17, 2009 7:38 pm
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Post Re: Script: Teleporter script fix [Request fulfilled]
Can't you animate the actor's sprite?


Wed Sep 07, 2011 6:09 pm
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Joined: Tue Apr 01, 2008 4:49 pm
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Post Re: Script: Teleporter script fix [Request fulfilled]
Yes, I can, but the other actors will spawn behind this actor, which is unwanted. :) If you know what I mean.


Wed Sep 07, 2011 6:11 pm
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: Script: Teleporter script fix [Request fulfilled]
Keep using an actor for easy team assignment, but remove its sprite and have it run a lua script that updates an MOSRotating to shadow it and act as the sprite for it.


Wed Sep 07, 2011 6:49 pm
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