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 Pixel "Death Field" 
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Data Realms Elite
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Joined: Fri Jan 07, 2011 8:01 am
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Post Pixel "Death Field"
If I spawn a pixel with a gun, and I attach this script
Code:
function Create(self)
self.StartX = self.Pos.X
self.StartY = self.Pos.Y
self.KeepVel = Vector(self.Vel.X,self.Vel.Y)
end

function Update(self)
self.Pos = Vector(self.StartX,self.StartY)
self.Vel = Vector(self.KeepVel.X,self.KeepVel.Y)
end


to it, it wouldn't move but it would keep it's velocity, right? Which means that even if it's not moving, it still has force, so if something runs at it, it will be damaged by the pixel?


Mon Nov 07, 2011 5:13 am
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Post Re: Pixel "Death Field"
Yep.


Mon Nov 07, 2011 3:40 pm
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Post Re: Pixel "Death Field"
So I can create a wall of pixels that will kill everyone without being as laggy as putting

Code:
function Update(self)
for actor in MovableMan.Actors do
[Finding actors chunk]
ToActor(actor):GibThis()
end


instead?


Mon Nov 07, 2011 7:58 pm
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Post Re: Pixel "Death Field"
I see the future.

I see...

A blending machine...


Tue Nov 08, 2011 1:43 am
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