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 Simulating sharp-aim 
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Data Realms Elite
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Post Simulating sharp-aim
Well, in my gunship project, I made a gatling gun which is an attachable on an ACRocket. Everything works fine except for the fact that I can't make it sharp-aim.

How can I move the camera like if I was sharp-aiming with this?


Mon Nov 21, 2011 4:01 am
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Post Re: Simulating sharp-aim
You can set the Actor's ViewPoint to get a SharpAim effect.
Code:
self.ViewPoint = self.Pos + Vector(100,0):RadRotate(AimAngle)


Mon Nov 21, 2011 4:01 pm
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Post Re: Simulating sharp-aim
Abdul Alhazred wrote:
You can set the Actor's ViewPoint to get a SharpAim effect.
Code:
self.ViewPoint = self.Pos + Vector(100,0):RadRotate(AimAngle)

would this create the accuracy effect of a sharpaim though?


Mon Nov 21, 2011 4:45 pm
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Post Re: Simulating sharp-aim
Nah it'd only move the camera. To make the aim more accurate you'd have to adjust the spread of the emitter.


Mon Nov 21, 2011 5:47 pm
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Post Re: Simulating sharp-aim
So it was easy.


Thanks for the help!


Mon Nov 21, 2011 7:45 pm
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