Data Realms Fan Forums http://forums.datarealms.com/ |
|
Changing Buyability (solved) http://forums.datarealms.com/viewtopic.php?f=73&t=31297 |
Page 1 of 1 |
Author: | BrainChild [ Thu Jun 21, 2012 3:22 pm ] |
Post subject: | Changing Buyability (solved) |
I want to know if you can change if something is buyable with Lua I have never programmed with Lua before but I have read a few things on the forum and I have gone through the wiki a bit, I have read Cricket's tutorial. Code: -- I want this to run as soon as jou buy the item function Create(self) -- Cricket's Tutorial said thing.GetsHitByMOs = False so I assume this works aswell thing.Buyable = 0 end So that should technically change the item you bought to not be buyable anymore? if not can I do it? And also how do I make something unbuyable but at the same time something else buyable? If that is even possible. Thanks in advance |
Author: | TheLastBanana [ Thu Jun 21, 2012 5:10 pm ] |
Post subject: | Re: Changing Buyability |
The only way to access whether an object is buyable is through SceneObject.IsBuyable, but as you can see, that's a read-only property. Unfortunately, that means you can't change whether something is buyable using Lua. |
Page 1 of 1 | All times are UTC [ DST ] |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |