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 Using AddObjectivePoint on an actor (SOLVED) 
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Joined: Sun Oct 29, 2006 4:26 am
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Post Using AddObjectivePoint on an actor (SOLVED)
So we've all seen those flashing objective arrows in missions - I've tracked down their creation to AddObjectivePoint with a few variables. I want to attach that to an actor that you can just hire whenever, rather than in specific activities. When I try it gives me "attempt to call method 'AddObjectivePoint' (a nil value)' - is that a thing that can be done?


Last edited by Djinn on Mon Aug 20, 2012 7:34 pm, edited 1 time in total.



Mon Aug 20, 2012 3:22 am
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Joined: Fri Sep 10, 2010 1:48 am
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Location: Halifax, Canada
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Post Re: Using AddObjectivePoint on an actor
Here you go, this'll work for anything in activity (I think).
Code:
local act = ActivityMan:GetActivity()
ToGameActivity(act):AddObjectivePoint("text", Position, Team, GameActivity.ARROWDOWN);

This can also be streamlined to one line as follows:
Code:
ToGameActivity(ActivityMan:GetActivity()):AddObjectivePoint("text", Position, Team, GameActivity.ARROWDOWN);

ARROWDOWN can also be ARROWUP and maybe a few others, sadly all the activity stuff is woefully documented.


Last edited by Bad Boy on Thu Jan 23, 2014 7:16 am, edited 2 times in total.



Mon Aug 20, 2012 3:49 am
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Post Re: Using AddObjectivePoint on an actor
Works perfectly, thank you my man.


Mon Aug 20, 2012 7:34 pm
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Post Re: Using AddObjectivePoint on an actor (SOLVED)
Okay, it works perfectly except that I just noticed once you kill the target that caused it to appear, the message does not disappear. How do you clear that message afterwards?


Fri Sep 14, 2012 4:12 am
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Post Re: Using AddObjectivePoint on an actor (SOLVED)
ToGameActivity(ActivityMan:GetActivity()):ClearObjectivePoints()
I think there might be a team argument in there though I don't remember at the moment. It works fine without one though.


Fri Sep 14, 2012 4:49 am
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