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 Animated Magazine while firing 
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Joined: Thu Feb 16, 2012 4:05 am
Posts: 36
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Post Animated Magazine while firing
I'm trying to set up a gun that has a magazine that cycles between two frames while firing. In the past, I've had magazines that change frame depending on the ammo left, so I know magazine frames can at least be changed in realtime.

I tried this to change the frame after every shot, the idea being that it's one frame on odds and the other frame on evens. Put on the magazine itself

Code:
function Update(self)

         if self.RoundCount % 2 == 0 then
            self.Frame = 0
         else
            self.Frame = 1
         end

end


It does nothing. It doesn't even output errors in the console, on initialization or when the gun is active.


Fri Sep 15, 2017 4:50 am
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Joined: Thu Feb 16, 2012 4:05 am
Posts: 36
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Post Re: Animated Magazine while firing
Of course. It just works now even though I changed nothing.

uh, nevermind then I guess.


Fri Sep 15, 2017 4:54 am
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