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mobile base
http://forums.datarealms.com/viewtopic.php?f=75&t=15656
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Author:  The Decaying Soldat [ Thu Jul 02, 2009 5:12 am ]
Post subject:  Re: mobile base

BlueGriffon2000 wrote:
I made a craft that holds a pre-made bunker, and to release it, you must Scuttle the ship. Too bad falling Gibs turn to crap after they land. Maybe someone can script a Lua that turns Gibs into Terrain Objects...

What Areku said.

It can basically be a module with two rockets strapped to its side. The thrusters 'detaches' and places a bunker, 40k Imperial guard style.

Are there any working air dropped bunker mods around? I'm surprised no new ones were made or the old ones don't get converted .

Author:  mail2345 [ Thu Jul 02, 2009 5:21 am ]
Post subject:  Re: mobile base

IsScrap poses a problem.

Author:  The Decaying Soldat [ Thu Jul 02, 2009 5:23 am ]
Post subject:  Re: mobile base

mail2345 wrote:
IsScrap poses a problem.


ahh yes, which turns your concrete bunker into paper.

Anyway to solve it?

Author:  MaximDude [ Thu Jul 02, 2009 5:35 am ]
Post subject:  Re: mobile base

Dispose of it for the sake of body/rocket/gib mountains of glory.

Author:  CrazyMLC [ Thu Jul 02, 2009 5:50 am ]
Post subject:  Re: mobile base

Easy way to solve this, make a competition where people have to make a girder tool from worms, all the modders will be all over it and someone will discover the solution.

Also; how bout doing something like what the shield gun does?

980 posts and you can't use the edit button? Surprising.

Aw, shut up. It's called a bump. I did it because the shielder creates walkable terrain.

Author:  CrazyMLC [ Fri Jul 03, 2009 12:30 am ]
Post subject:  Re: mobile base

Sorry for the double post, but how bout doing something like what the shield gun does?

Author:  Lizardheim [ Fri Jul 03, 2009 11:06 am ]
Post subject:  Re: mobile base

The shield gun shields only collides with the body of actors, not the attachables andsuch, but i THINK it would be possible when we get lua'd attachables, aka b24.

Author:  mail2345 [ Fri Jul 03, 2009 5:34 pm ]
Post subject:  Re: mobile base

Going though all MOIDs and elevating the parent is a nice way to get around the attachable problem.

Author:  CrazyMLC [ Fri Jul 03, 2009 6:31 pm ]
Post subject:  Re: mobile base

So, in essence, very laggy.

Author:  mail2345 [ Fri Jul 03, 2009 6:32 pm ]
Post subject:  Re: mobile base

The lag is only for MOs that are counted as MOIDs.
If you centralize the checks, it won't have too much lag.

Author:  CrazyMLC [ Fri Jul 03, 2009 8:48 pm ]
Post subject:  Re: mobile base

Neat.
So, someone just has to do it. :/

Author:  vagyr [ Mon Jul 13, 2009 2:07 pm ]
Post subject:  Re: mobile base

the best thing i saw on an airdropable bunker was the darkstorms turrets.
so i am not sure aboute a whole bunker but someone could theoreticaly make a nice litle trench in no time...

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