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mobile base http://forums.datarealms.com/viewtopic.php?f=75&t=15656 |
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Author: | The Decaying Soldat [ Thu Jul 02, 2009 5:12 am ] |
Post subject: | Re: mobile base |
BlueGriffon2000 wrote: I made a craft that holds a pre-made bunker, and to release it, you must Scuttle the ship. Too bad falling Gibs turn to crap after they land. Maybe someone can script a Lua that turns Gibs into Terrain Objects... What Areku said. It can basically be a module with two rockets strapped to its side. The thrusters 'detaches' and places a bunker, 40k Imperial guard style. Are there any working air dropped bunker mods around? I'm surprised no new ones were made or the old ones don't get converted . |
Author: | mail2345 [ Thu Jul 02, 2009 5:21 am ] |
Post subject: | Re: mobile base |
IsScrap poses a problem. |
Author: | The Decaying Soldat [ Thu Jul 02, 2009 5:23 am ] |
Post subject: | Re: mobile base |
mail2345 wrote: IsScrap poses a problem. ahh yes, which turns your concrete bunker into paper. Anyway to solve it? |
Author: | MaximDude [ Thu Jul 02, 2009 5:35 am ] |
Post subject: | Re: mobile base |
Dispose of it for the sake of body/rocket/gib mountains of glory. |
Author: | CrazyMLC [ Thu Jul 02, 2009 5:50 am ] |
Post subject: | Re: mobile base |
Easy way to solve this, make a competition where people have to make a girder tool from worms, all the modders will be all over it and someone will discover the solution. Also; how bout doing something like what the shield gun does? 980 posts and you can't use the edit button? Surprising. Aw, shut up. It's called a bump. I did it because the shielder creates walkable terrain. |
Author: | CrazyMLC [ Fri Jul 03, 2009 12:30 am ] |
Post subject: | Re: mobile base |
Sorry for the double post, but how bout doing something like what the shield gun does? |
Author: | Lizardheim [ Fri Jul 03, 2009 11:06 am ] |
Post subject: | Re: mobile base |
The shield gun shields only collides with the body of actors, not the attachables andsuch, but i THINK it would be possible when we get lua'd attachables, aka b24. |
Author: | mail2345 [ Fri Jul 03, 2009 5:34 pm ] |
Post subject: | Re: mobile base |
Going though all MOIDs and elevating the parent is a nice way to get around the attachable problem. |
Author: | CrazyMLC [ Fri Jul 03, 2009 6:31 pm ] |
Post subject: | Re: mobile base |
So, in essence, very laggy. |
Author: | mail2345 [ Fri Jul 03, 2009 6:32 pm ] |
Post subject: | Re: mobile base |
The lag is only for MOs that are counted as MOIDs. If you centralize the checks, it won't have too much lag. |
Author: | CrazyMLC [ Fri Jul 03, 2009 8:48 pm ] |
Post subject: | Re: mobile base |
Neat. So, someone just has to do it. :/ |
Author: | vagyr [ Mon Jul 13, 2009 2:07 pm ] |
Post subject: | Re: mobile base |
the best thing i saw on an airdropable bunker was the darkstorms turrets. so i am not sure aboute a whole bunker but someone could theoreticaly make a nice litle trench in no time... |
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