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 City Modules 
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Joined: Wed Feb 04, 2009 4:07 pm
Posts: 380
Location: Galacia
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Post City Modules
I would like some city modules like:
-Dumpsters, trashcans, and the like
-Walls that look like they should be in a city
-Windows
-Sewers

If someone made these or a few of these that would be nice.


Last edited by Captain Kicktar on Fri Jul 10, 2009 1:04 pm, edited 1 time in total.



Thu Jul 09, 2009 6:08 pm
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Joined: Mon Apr 13, 2009 12:27 pm
Posts: 813
Location: Yogyakarta, Indonesia. A slice o' paradise.
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Post Re: City Modules
There's been a lot of crates floating around now... not just my CS bunker crates, but there's also some in the BMCP I guess. For props there's the Mappack objects. We got some windows in B22, and they still work in B23... all that's left are walls.

and maybe sewers. Hmmmmm.


Fri Jul 10, 2009 5:52 am
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Joined: Wed Feb 04, 2009 4:07 pm
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Location: Galacia
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Post Re: City Modules
Yeah added sewers and took away crates. Are there dumpsters and the like somewhere?


Fri Jul 10, 2009 1:05 pm
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Joined: Sun Jul 13, 2008 9:57 am
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Location: some compy
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Post Re: City Modules
not yet...
im going to need some run down city modules for zombies09 once the resistance are around, i'll probably do them in a bit, but actors are a higher priority. sewers is a good idea, and fits the theme well. i'll do some run down buildings too, though i dont know if they'd count as city modules.. more like rebel shacks. if someone else does these first, kudos to them. we need more ambiance* in CC, and a town would be fun. ronin encampments, go!

*no spellcheck. <_<


Fri Jul 10, 2009 1:31 pm
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Location: Yogyakarta, Indonesia. A slice o' paradise.
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Post Re: City Modules
Pinned MOSRot dumpsters that gibs garbage? Hmmmmm.....

I'll be busy making a new faction, so these could be sideprojected into oblivion...


Fri Jul 10, 2009 3:52 pm
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Post Re: City Modules
one thing i think vanilla cc needs more of is dynamic environmental objects. crabs are a good start, but yeah, something like a dumpster and bins and possibly mortar walls to blow down would be a step in the right direction.
if the dumpster had wheels, all the better. repeller + slope + enemy = tomato pasted dumpster, and rubbish everywhere.


Fri Jul 10, 2009 11:50 pm
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