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 Damage field 
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Joined: Sun Nov 11, 2007 1:49 pm
Posts: 785
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Post Damage field
Damage fields that do 10 damage every second, they come in 3 sizes:

Tiny Concrete Size, 1X, 4X

Sprite doesn't matter much, maybe just a slightly different version of the normal 'Empty' Bunker Bit.

Thank you in advance.


Mon Jul 13, 2009 11:54 am
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
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Post Re: Damage field
function Create(self)
self.hurttimer = Timer();
end

function Update(self)
self.hitbox = Box(Vector(self.Pos.X - 48,self.Pos.Y - 48),Vector(self.pos.Y + 48,self.Pos.Y + 48));
for actor in MovableMan.Actors do
if self.hurttimer:IsPastSimMS(1000) == true then
self.hurttimer:Reset();
if self.hitbox:WithinBox(actor.Pos) == true then
actor.Health = actor.Health - 10;
end
end
end
end


Thu Jul 16, 2009 3:53 am
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Joined: Sun Nov 11, 2007 1:49 pm
Posts: 785
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Post Re: Damage field
Thanks.


Fri Jul 17, 2009 8:30 am
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Joined: Mon Jul 13, 2009 11:05 am
Posts: 10
Location: Republic of Moldova
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Post Re: Damage field
Hm.. :pipe: Maybe it will work..

please click and play with my pet. :arrow: :dead:

http://www.youtube.com/watch?v=YersIyzsOpc


Don't do this. We will subvert you.


Fri Jul 17, 2009 8:49 am
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