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 Pogo-Stick and LGML 
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Post Pogo-Stick and LGML
Pogo-Stick
It would be a tool, and when you switch to it, it would be a vehicle. Instead of a hovering actor though, it would be an armless AHuman with one leg. Switching devices would put the Pogo-stick back into your inventory.

Laser Guided Missile Launcher
The Missile Launcher would have an attached emitter that fires non-lethal MOPixels with a red trail for a laser effect, and MOSRotatings that gib into "Target" actors. When a laser guided missile is fired, it locks on to the closest "Target" actor.


Wed Jul 29, 2009 12:53 am
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Post Re: Pogo-Stick and LGML
Nice. I especially like the LGML idea. I don't know any lua though, so I can't help out.


Wed Jul 29, 2009 8:14 pm
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Post Re: Pogo-Stick and LGML
Well if you could make the lazer sight, I could do the Lua scripting for the tracking.


Wed Jul 29, 2009 10:14 pm
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Post Re: Pogo-Stick and LGML
I just remembered that having a lot of MOSRotatings woulld cause some lag. Id it possible for Lua to cast a ray from the gun and have the missile lock on to what the ray hits?


Thu Jul 30, 2009 4:30 pm
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Post Re: Pogo-Stick and LGML
viewtopic.php?f=73&t=15927


Thu Jul 30, 2009 5:13 pm
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Post Re: Pogo-Stick and LGML
I meant that the missile would go to the end of the ray, not lock onto the pointed object.


Thu Jul 30, 2009 8:19 pm
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