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 Atomatic Cloning Tube 
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Joined: Sun Jul 26, 2009 12:06 am
Posts: 23
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Post Atomatic Cloning Tube
A stuipid request, but can anyone make atomatic weapon and people spawners that are easily editable.
Like you could edit the time the things spawn, and the things they spawn so you can atomaticly get an army, or have a challenging enemy. And it would all be free. :wink:


Fri Aug 14, 2009 12:34 am
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Joined: Wed Jan 07, 2009 10:26 am
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Location: That quaint little British colony down south
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Post Re: Atomatic Cloning Tube
Already made...
Wait, coming back with link.
EDIT: Came back with link.


Fri Aug 14, 2009 8:42 am
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Joined: Sun Jul 26, 2009 12:06 am
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Post Re: Atomatic Cloning Tube
I have that and I want one that spawns the items on a timer.


Fri Aug 14, 2009 4:21 pm
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Joined: Mon Oct 06, 2008 2:04 am
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Post Re: Atomatic Cloning Tube
So AMAZING!


Fri Aug 14, 2009 4:28 pm
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Joined: Sun Jul 26, 2009 12:06 am
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Post Re: Atomatic Cloning Tube
Is it automatic?

I want one the doesn't drain your money, and can do actors too. On a timer. :-o


Fri Aug 14, 2009 4:34 pm
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happy carebear mom
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Joined: Tue Mar 04, 2008 1:40 am
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Post Re: Atomatic Cloning Tube
Commander Swift wrote:
I want one the doesn't drain your money

Remove
Code:
ActivityMan:GetActivity():SetTeamFunds(goldcount - self.cost,self.Team);

from Dispenser.lua.
Actor capability would be a bit more involved. You'd have to add "for actor in MovableMan.Actors" to the searching part, where the "for item in MovableMan.Items" section is.


Fri Aug 14, 2009 4:59 pm
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Joined: Sun Jul 26, 2009 12:06 am
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Post Re: Atomatic Cloning Tube
Can we put an auto timer on it?


Fri Aug 14, 2009 6:21 pm
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
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Post Re: Atomatic Cloning Tube
Son. It has an auto timer.

Get me a halfway decent sprite + bunkermodule and I'll just whip that into a cloning tube.


Fri Aug 14, 2009 6:36 pm
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