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 Immortal soldier? 
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Joined: Mon Aug 31, 2009 6:09 am
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Post Immortal soldier?
Has anyone ever created a soldier that is just invincible?...

I know theres the Data actor but he is a brain actor so you cant deploy him.
If this mod has not been made can someone make a normal heavy soldier basically indestructible (i know thats not really possible with the limbs falling off and getting crushed)

(and make him blue and some other colour so he looks cooler)
I could probably make someone indestructable but im no good at moddding and im really busy at the moment.


Fri Sep 04, 2009 11:51 am
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happy carebear mom
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Post Re: Immortal soldier?
Looks in the Legend of Zalo. The Phoenix bot is as indestructible as you can make in Cortex.


Fri Sep 04, 2009 12:11 pm
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Post Re: Immortal soldier?
i looked but found no phoenix bot...i saw it on main post but not in game


Fri Sep 04, 2009 2:06 pm
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Joined: Thu Sep 03, 2009 6:01 pm
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Post Re: Immortal soldier?
I guess a good way making it invincible would be using a lua script to set it's health to the maximum within every update(self) cycle.


Fri Sep 04, 2009 3:03 pm
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REAL AMERICAN HERO
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Post Re: Immortal soldier?
Can still crush.

There's no way to make an actor actually invincible. The phoenix bot circumvents this by dying fairly easily but you automagically get another one.


Fri Sep 04, 2009 3:04 pm
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Joined: Mon Mar 16, 2009 10:50 pm
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Post Re: Immortal soldier?
This really says something about CC.

How about you make an actor that deletes anything on contact, so nothing can touch him, and that bounces off map boundaries, so he can't fly away.


Fri Sep 04, 2009 9:40 pm
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Post Re: Immortal soldier?
I made an invincible actor a while ago for a similar thread.
Looks like a coalition heavy.
Uses very strong materials (Not Test(Maybe, I think I used Mega Metal, not sure though.)), but in rare cases can have limbs (like the head) torn off, but it will survive, keeping health at 100. DeepCheck = 1 on it means that it is uncrushable.

In rare flukes the actor can die, probably when the wounds get so great that the function update can not keep up with the bleeding.

Attachment:
Invincible.rte.zip [1.59 KiB]
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Fri Sep 04, 2009 10:25 pm
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Joined: Mon Jun 22, 2009 3:57 pm
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Post Re: Immortal soldier?
Nice work!
Just a small request. Weapons break. This guy doesn't. Could we have an integrated weapon? Like, a weapon inside this guy, so it doesn't break. Or he doesn't drop it. Silly actors.
Just to make things flow easier.

Edit: Incredibly overpowered Dummy Snipers, which destroy a normal person with the recoil, don't harm your guy. But, when fired at Invincible Man, they break limbs...


Sat Sep 05, 2009 12:51 pm
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Post Re: Immortal soldier?
Can't you just have no wounds?


Sat Sep 05, 2009 5:31 pm
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Post Re: Immortal soldier?
Mainly it happens when the head and another limb are dismembered.
I'll see If I can make it more invincible and over powered.
Maybe a super weapon too. (Hwahahaha!)


Sat Sep 05, 2009 6:25 pm
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Post Re: Immortal soldier?
The Shook fart attack and Zero Div cannon kill him.
And, oddly enough, the gas/radiation from Shook's Nuclear Fridge. But not his Gas Bomb.

I'm not removing from the awesomeness of a nigh-on unkillable soldier, I'm just pointing out weaknesses to fix or exploit.


Sat Sep 05, 2009 10:22 pm
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Post Re: Immortal soldier?
the radiation from the fridge is Lua based, right?


Sat Sep 05, 2009 10:33 pm
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Post Re: Immortal soldier?
so is the gas bomb.


Sat Sep 05, 2009 11:37 pm
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Post Re: Immortal soldier?
Geti wrote:
so is the gas bomb.


The odd thing is, with the Gas Bomb health is taken away, but immediately 100'd back up.

Sometimes, damage is done to the actor that isn't healed. I've had ones with 80hp before, just from wrestling Zombies. I'm pretty sure the Circular Saw Launcher didn't do that damage.

Sorry for being completely unreliable.

Also, the guys seem oddly heavy. I "pushed" one with a gun, and he kept stumbling backwards. And they have a tendancy to fall over. Either that, or they just feel weighty.


Sat Sep 05, 2009 11:53 pm
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Post Re: Immortal soldier?
I noticed the odd damage as well. I have no idea what does it.

As for extra weight, I did that to make them able to fire larger weapons, etc.

I'll try to fix stuff for you guys.


Sun Sep 06, 2009 8:26 pm
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